








⚔️ Step into history, master the shadows, and rewrite destiny!
Assassin's Creed Origins for Xbox One delivers an award-winning open-world stealth action experience set in ancient Egypt. Featuring a reinvented combat system, non-linear mission structure, and a rich narrative unveiling the origins of the Assassin Brotherhood, this game offers immersive gameplay and vast exploration that keeps every playthrough unique.





| ASIN | B072M6DHNX |
| Best Sellers Rank | #2,529 in Video Games ( See Top 100 in Video Games ) #32 in Xbox One Games |
| Customer Reviews | 4.6 4.6 out of 5 stars (3,795) |
| Is Discontinued By Manufacturer | No |
| Item Dimensions LxWxH | 15 x 135 x 170 Millimeters |
| Item Weight | 45.4 g |
| Item model number | UBP50412100 |
| Language | Spanish |
| Manufacturer | Ubisoft |
| Product Dimensions | 1.52 x 13.46 x 17.02 cm; 45.36 g |
| Rated | Unknown |
| Release date | 27 October 2017 |
M**N
Amazing!!!!
This is a freakin amazing game!!!Both old timers and even the ones new to AC would absolutely love it.The world is vast and well-detailed just like the story and even the side quests.The frame rate,though, tends to fall to the lower 20s during some cutscenes,but otherwise great!The combat is VERY different from older AC games and is much more immersive.A must buy!!!
M**G
Great game.
Great game.
K**H
One Star
every time wrong product dispatched
D**E
This is it, folks. Ever since AC2 came out, it's been the high water mark for the franchise. The games that came in its wake have all been measured against it, they've all been based on its model in various fundamental ways. Some strayed further than others, some surpassed it in one way or another, but all were tethered to it... which wasn't such a bad thing, because AC2 was a great model. I remember how hopeful I was that AC3 would usher in the next phase of evolution, but ultimately it was still just a different version of AC2*, with a few changes implemented seemingly for their own sake (not to mention riddled with bugs.) At last, we finally have reached the next step. AC Origins is as different from the preceding ACs as AC2 was different from AC1. After playing for over two days straight, I'm only about halfway through Origins, (EDIT 2 weeks later: Ha! I wasn't even a quarter of the way through yet) so I can't give a definitive bottom line assessment. But I can say that it would have to hit me with a very very radical midway shift if it intends to disappoint me from here on out. Bayek is a great character, more than worthy of the franchise. Based on previews I was thinking he was more like Altair and Connor... stoic, cold and humorless. Not so, his “primitive” old world speech patterns belie his warm personality, wit and heart. He won me over quickly. In one scene an old friend who hasn't seen him in a few years asks him “So, how's your wife?” Bayek answers something like “Why don't you ask my foot?” Then they laugh and go get wasted drinking ancient Egyptian beer out of bowls. The changes to the controls can take some getting used to. Especially when it comes to combat, it's more demanding than previous ACs. There is no “automatic” counterattack this time around, which was a staple of AC combat until now. Enemies can be extremely pesky. Normal difficulty is relatively forgiving in terms of how much damage you can absorb... as long as you aren't taking on enemies at a considerably higher level than you. And BTW, I've been hearing a lot of people claim that the level system is new to AC, introduced for the first time by Origins. It really underlines how many people either didn't play Unity or Syndicate, or played them without paying attention or something... because those two games also used pretty much the same level system. Same for upgrading equipment, Origins is not the first AC to do that... Unity and Syndicate did it already, ya big dummies. One of the most radical franchise changes is Eagle Vision... that is to say, the absence of it. You do have a handy radar ping type ability that marks treasures and other pick-ups in the local vicinity. But for spotting enemies, you have to rely on a more literal form of “eagle vision.” Wherever you go, you're constantly followed in the sky by your pet eagle Senu, and at any time (unless you're underground) you can see through her eyes and use this to mark enemies and other important goals to clear in a given area. Pretty similar to the drone in Watch Dogs 2, which I loved using. (I've heard it's also similar to something in Far Cry Primal which I haven't played.) I don't even know where to begin when describing Origins' open world. It's glorious. Ever since AC2 and especially Brotherhood, I've yearned for AC to take place in ancient Rome. Ancient Egypt circa 50 BC is close enough. This was a time when the Romans and the Greeks (among others) were burrowed into Egypt like ticks, so you get three tasty historic flavors for the price of one. The world is vast, varied, and there's a good balance between pockets of dense population, wild hunting grounds, and desolate badlands. I've only uncovered about 1/3 of the map so far, but I feel like I've already covered way more ground than Brotherhood, Revelations, Unity and Syndicate combined. I was always sorry to see AC dial back from the collections of iconic cities in AC1 and AC2 in favor of merely one huge city. Let's just say I certainly have no problem with Origins in that regard. The story and characters fit right in with classic AC. I'm not sure exactly where it's going, but so far it feels familiar, in a good way. Bayek has good reason to go questing to assassinate his targets. They've got it coming, and it feels good giving it to them. The “modern day” aspect of the game is back, naturally... it wouldn't be AC without it. So far, in around 20 hours of play, it's only interrupted and pulled me out of the Animus once. I hate to spoil it, but... we finally have a new bona fide replacement for Desmond. An actual character, that you see from 3rd person perspective, who has dialogue and personality, a spunky one at that. Again, not sure where that's going, but so far so good. Very curious to know what Origins would have been like if they'd released it in Nov 2016 as originally planned. But I'm pretty sure taking the year off was well worth it. AC2 is still my favorite in the franchise and probably always will be at this point, but I simply can't deny that Origins is likely the best AC so far. My only problem with it is that it's keeping me from playing Super Mario Odyssey. =\ * I'm guessing that some might argue that AC3 broke the mold by introducing naval combat, which was then doubled down on by AC4. I would remind them that it was actually Brotherhood that introduced naval combat, via one of the “Da Vinci's war machines” missions. AC3 simply expanded on that, and AC4 then focused on it. It was a gradual build up of something relatively minor when first implemented. EDIT 11/13/17: I racked up over 110 hours by the time I beat the game. Needless to say I completed every available activity. Then I finally started in on Super Mario Odyssey. About two hours later, I was playing Origins again. I'm about 45 hours into my second play through. Sorry Mario, I promise I'll get back to you someday... EDIT 3/21/18: The Hidden Ones DLC was pretty good. The Curse of the Pharohs DLC is outstanding. Literally fantastic. I don't want to spoil anything, but several sections of it add a layer of surreality the likes of which I've never seen before, at least not in a game like AC. Top notch DLC. EDIT 7/18/18: Even after I was well and truly done with Origins months ago, I never did go back to Mario Odyssey... until July 1. I “beat it” (i.e. defeated Bowser for the first time) about a week later, and I now have a little over 600 moons. Awesome game, shame on you Origins for diverting me away from it for so long,
J**T
This is a Christmas present
ト**ス
新しいゲームといえるほど、今までのアサシンクリードとは違ったゲームとなっています。 でも、アサシンクリードの要素は引き継いでおり、素晴らしいゲームへの昇華されています。 今までのアサシンクリードと違うところと、引き継がれていることを挙げてみたいと思います。 (自分は3だけプレイしていないです。悪しからず) 《引き継がれている今までのアサシンクリードの要素》 ・動きがもっさり。(今までよりもちょっと動きがもっさりしています。) ・ステルスアクションあり。(当たり前だけど) ・マップの未開拓地を埋めていくやりこみ。(高いとこの上ってシンクロとか) ・馬に乗れる。(ラクダにも乗れる) ・殺しの表現が残忍。(今作では切りつける音や殴りつける音が生々しい) ・町人も殺せる。(一定人数殺すとゲームオーバー) ・いろんなアウトフィットがあり。 《今作の新しいアサシンクリード要素》 ・オープンワールド。(マップが超広い) ・グラフィックが超きれい。自然の表現が素晴らしい。(アンチャーテッド4のような感じ) ・武器が豊富。(メインウェポンをいろいろ選べる) ・弓がある。(ヘッドショットでアサシンできる) ・海戦が無くなった。(イベントシーンではあるよう) ・町の人たちに紛れることができなくなった。(アサシンぽさが減った) ・いろんなところを登れる。(登れるところに制限がない) ・屋根とかとんがったポールの上をポンポン飛んでいくことができなくなった。(爽快感が減った) ・猫がさらに多くなった。(殺しちゃいけない動物が猫のほかにもいる) ・狩りができる。(カバやライオン、ワシやヒツジまで狩れる) ・狩りなどで手に入れたマテリアルで、自分の装備をアップグレードできる。(強くなっていく感じがある) ・レベルがある。(明確にレベル1、レベル25など) ・自分の馬やラクダも、外観のカスタマイズができる。(あんまバリエーションは無いけど) ・フードを自分の意志で被れる。(被らずプレイもできる) ・必殺技が使える。(大ダメージを与えられる) ・カウンターは無い。(今までのように大人数で来られると戦闘に勝つのが難しくなる) ・敵にもレベルがあり、レベルの高い敵に挑むと木っ端みじんにやられる。(レベル上げが大事) ・水の中に潜れて、水の中に宝があったりする。(水の中も探索できる) ・敵を引きずりおろせない。(アサシンの方法にバリエーションが減った) ・スキルポイントで、スキルを得ることができる。(パワーアップできる) ほかにもまだまだあるかもしれませんが、とにかく結構変わってます。 メタルギアソリッド5とアンチャーテッド4とファークライ4をかけ合わせた感じです。 とにかくワールドマップが広く、いろんな場所にきれいな景色を眺めながら旅できるのがとても気持ちがいいです。 高台に上ってシンクロするときなんか、必ず周りの景色をゆっくり見てしまうほどです。 町の人々に紛れることができなくなったり、必殺技やステップを駆使して敵と戦うことがメインのスタイルになったり、アサシン(暗殺者)の雰囲気が減りましたが、新しいゲームデザインで素晴らしいゲームへと進化していると思います。 あ、それから、英語ですがそんなに難しくないです。物語を気にしない人は、北米版でも良いと思います。
A**R
Very killer game , fun to play !!
J**Z
Buen juego y llegó en tiempo y forma.
Trustpilot
1 month ago
2 months ago