


Buy Dungeon Master For Dummies by Wyatt, James, Slavicsek, Bill, Baker, Richard online on desertcart.ae at best prices. ✓ Fast and free shipping ✓ free returns ✓ cash on delivery available on eligible purchase. Review: Played D&D a lot when I was younger, recently got back into it due to my son's interests. It's great to be back, so what if I'm an old nerd. :) This book is great, I've been reading through it here and there in my spare time and it's sparked some ideas, reminded me of some old lessons learned and has just been a good over-all resource to touch base with as I re-learn the system. 4e is much different than version 1, 2, 3 and 3e so having a little help catcing on to everything has been great. I bought the core books, then some of the others afterward, and I even have a DDI account from wizards.com but this book is helpful even with all the other stuff. It gives you the ins and outs of how to be a good DM, how to prepare for running an adventure or a campaign, thoughts around setting up your own "world", using a prepared world like Forgotten Realms, Dark Sun or Eberron, or even just going with a generic D&D world that isn't specific outside of your own encounters. There is a lot to this book, and you don't have to read it from cover to cover. As an experienced DM, I have mostly just been checking out the areas that are flagged with icons that point out things to remember, things you shouldn't do, references to the source books, etc. Once I get to the more advanced areas I'll probably start reading more in depth. For new players it really covers some great areas that you may not think about. Like a section on scheduling the game itself, letting people know to bring money for pizza and/or snacks if you're going to have some there for example (man, as a kid this was a huge deal....if you didn't remind them they did not come with cash and those were the ones who were always the hungriest!). It helps guide you to sources for finding other people to play with if you don't have friends interested in it, as well. Overall I have to give it 5 stars because even though I may not need ALL of the information in the book, I can't imagine anyone, even very experienced and current DMs, who wouldn't find some interesting sections that spark their minds. -D Review: Exactly as described. Very good condition. Very happy.
P**E
Played D&D a lot when I was younger, recently got back into it due to my son's interests. It's great to be back, so what if I'm an old nerd. :) This book is great, I've been reading through it here and there in my spare time and it's sparked some ideas, reminded me of some old lessons learned and has just been a good over-all resource to touch base with as I re-learn the system. 4e is much different than version 1, 2, 3 and 3e so having a little help catcing on to everything has been great. I bought the core books, then some of the others afterward, and I even have a DDI account from wizards.com but this book is helpful even with all the other stuff. It gives you the ins and outs of how to be a good DM, how to prepare for running an adventure or a campaign, thoughts around setting up your own "world", using a prepared world like Forgotten Realms, Dark Sun or Eberron, or even just going with a generic D&D world that isn't specific outside of your own encounters. There is a lot to this book, and you don't have to read it from cover to cover. As an experienced DM, I have mostly just been checking out the areas that are flagged with icons that point out things to remember, things you shouldn't do, references to the source books, etc. Once I get to the more advanced areas I'll probably start reading more in depth. For new players it really covers some great areas that you may not think about. Like a section on scheduling the game itself, letting people know to bring money for pizza and/or snacks if you're going to have some there for example (man, as a kid this was a huge deal....if you didn't remind them they did not come with cash and those were the ones who were always the hungriest!). It helps guide you to sources for finding other people to play with if you don't have friends interested in it, as well. Overall I have to give it 5 stars because even though I may not need ALL of the information in the book, I can't imagine anyone, even very experienced and current DMs, who wouldn't find some interesting sections that spark their minds. -D
M**S
Exactly as described. Very good condition. Very happy.
D**D
It is really an in-depth book, for anyone that's wanting to be a dungeon master. I enjoyed it not only for the advice that it gives, but it also gives psychological advice on how to view your players. I love the game with all my heart and this Buck open my eyes to a lot of possibilities.
M**N
This book is not bad at all but is nonetheless targeting players who are familiar with playing D&D 4th Edtn. Ideal if you happen to be a player transitioning to the role of DM.
E**G
Great book. Very helpful to play the game step by step and understand how to do it.
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