🎉 Blast into Adventure with the Ultimate Nerf Experience!
The Nerf Modulus Tri-Strike Blaster is a versatile outdoor toy designed for kids aged 8 and up. It features three different launchers, allowing users to fire Nerf Elite darts, Mega darts, and rockets. The set includes a 10-dart clip, 10 Elite darts, 4 Mega darts, and 1 Nerf rocket, making it a complete package for outdoor fun. No batteries are required, and the blaster is made from durable plastic, ensuring hours of play.
Manufacturer Minimum Age (MONTHS) | 96.0 |
Manufacturer Maximum Age (MONTHS) | 1188 |
Toy Gun Type | Blaster Toy Gun |
Are Batteries Required | No |
Material Type | Plastic |
Color | Orange |
Occasion | Birthday |
Theme | Toy Guns |
Style | Blaster |
Item Weight | 2.8 Pounds |
Size | One Size |
Item Dimensions L x W x H | 30"L x 3.19"W x 15"H |
M**I
Main blaster averages 65 FPS on my ProChrono Digital chronograph; unsung successor to the Longstrike.
At just under 50 U.S. Dollars at the time of the release, I felt that this blaster set had better produce some good results, and from just using the main blaster, I think it did. The name "Tristrike" seems to have come from its predecessor, the Longstrike, combined with the two other blaster attachments which both use a different caliber dart/missile. Hence, the "Tri" part of the name "Tristrike." I anticipate many Nerfers using the main blaster by itself, however because it is much more compact than it's predecessor, has Nerf's Slam-Fire function (hold the trigger down and pump the priming bar back and forth for rapid fire) and most importantly it's shots have Elite ranges. For whatever reason, Hasbro had my Tristrike primed while still in the box. This may mean that the compressed spring during it's days of shipment to Honolulu Hawaii (where I live) should have produced better velocities than what I was delivered. Anyway, my main blaster averages 65 feet per second (FPS) according to my ProChrono Digital chronograph. The blaster operates smoothly, but when it comes to removing the magazine (it comes with a straight 10-dart "clip"; I guess Hasbro thinks 10 is the new 12) the magazine release lever is very hard to reach, even for someone with long fingers. This requires the user to simultaneously 1.) secure the blaster and the priming bar from moving forward by accident, 2.) pushing down one of, or both mag-release levers and 3.) remove the magazine, but all with 2 hands. It may take some practice and planning of a technique before the user can perform a quick reload. If anyone cares to notice, the Tristrike has no sling-mount attachment points. Being the Longstrike's successor, I can see why Hasbro wanted to play down the Tristrike's heritage because the Longstrike's (reverse-plunger) system performs terribly and needs full modifications of an added 15-20 FPS just to keep up with stock Elite Nerf blasters. The Tristrike's two other attachments both are hard to aim because they both have HAMP-style (High Airflow Manual Plunger) launching handles. The shoulder-stock attachment can become a stand-alone blaster by connecting it with the scope-looking tactical rail attachment (they are already connected by a plastic/rubber tube, but the Nerf attachment point makes it a single body). It launches it's MegaMissile at a fairly weak rate of 43 FPS. It can be more or less, depending on the strength of the user. I have found that if you smack the buttstock (smack dat Butt, lol), it produces better ranges. The front barrel attachment obviously needs an appropriate host blaster in order to be useable, and it's Demolisher (or ZombieStrike Eraser and Abolisher, etc.) HAMP shotgun-style launching handle (there is no priming involved, just launching) is easy enough to push, but hard to aim. It has 4 Mega Darts that are fired in succession via Nerf's Smart Air Restrictor system (Smart AR), but mine seems to be slightly defective. My 3rd and 4th chambers sometimes pop out prematurely; Many blasters utilizing the Smart AR system, especially the Roughcut, are plagued with this common defect. It is interesting to note that the chamber order of the Smart AR system in the front barrel fires it's Mega Darts from the bottom up. It's average velocity of 55 FPS is nowhere near other Mega blasters' averages of 70-80 FPS, but of course it varies with the strength and skill of the user due to the HAMP style operation. Aim is naturally difficult if you need to slam something down while trying to hold a steady aim on a target. This is even more complicated if the intended target is a moving one (just something for Hasbro and Nerf to ponder). In conclusion, even with some shortcomings, design flaws, and errors, I have decided to give this blaster a full 5 star rating. I think it fulfills a long-awaited gap that was missing in Nerf's sniper-type blaster lineup, and especially one that boasts Elite level ranges. Although, it is probably not as mod-friendly as the Legendary Nerf sniper rifle, the Long-Shot, after maximum modifications due to the Tristrike's smaller size. I have already sanded mine down and painted the whole blaster set. The last picture is just showcasing the compatibility of some other attachments (including the Longstrike's front barrel attachment).
M**A
It's perfect for sibling terror, indoors and out. And I'm a nit-picky monkey.
The Modulus Tri-Strike has been on many people's wish list (It certainly was on mine!) since it was revealed during the 2016 Toy Fair in New York. And for good reason as well, with it's impressive feature set allowing it to fire 3 types of foam ammunition, hence the name, Tri-Strike. It comes with 10 white elite darts, 4-mega darts, and a missile.It's a blaster that really lets you chose what you wanna do. It's great fun choosing how to terrorize the house. This degree of freedom to do what you like, how you like was what modulus was always about.What's it like to fire then? Mostly impressive.The front mega-dart launcher is a detachable hand operated unit. It uses Nerf's patented smart air-restriction system to fire 1 mega dart with each pump. That's how it should work in theory. However, I have had the first dart smoothly fire, then the next 2 fire together, and the last dart half-way out its barrel by the 2nd pump. This effect will perhaps only worsen with worn mega darts. It's not too common of a pattern however, occurring maybe once out of 5 times in my experience (each time you fully load the 4 barrels). Otherwise the front unit fires single shots like it was meant to do. Distance is admirable, around 40 feet if you're angrily slamming the front pump.The missile launcher is comprised of 2 tethered parts. The stock that is a pump and the top barrel that houses your lonely missile. Company costs an extra $7.99 (3-missile pack). It's certainly fun to watch missiles effortlessly sail through the air. The missile launcher's 2 parts can be attached together to make a modulus Thunderblast. This now standalone missile launcher makes it well worth the price. Whether attached to the blaster like you see in the pictures, or as a standalone piece, you have the option of using your 2 hands to compress the pump, or to slam the butt-stock into your shoulder. Also alike the front mega launcher, distance is dependent on how hard you push or compress. It tends to be a little hard on the shoulder.So onto the main blaster. It's what many Nerf fans of the Longstrike yearned for. It's a bolt-action that has elite ranges. It achieves around 45 feet flat, and easily hits 65+ with an arc. I must mention Slam-fire. You can take down close targets and lob foam madness with this feature. The handle fits nicely in the hand, and doesn't seem to have any weird angles to grip like the Modulus ECS-10. Though by itself it tends to be front-heavy; more so than a Retaliator or Recon. The bolt action is where I have both praise and mild criticisms. The action when sliding it back and forth is nicely balanced in single fire mode, with satisfying clicks that lock the bolt after a proper prime. The same satisfying prime from the bolt action becomes a slight nuisance when slam-firing, as it introduces resistance which slightly torques the blaster in your hand. A strong grip is recommended for slam-firing. Normal single-fire is quite easy, and worry free for those who are younger.There's also the color which I personally dig, but some would rather paint over. The blaster body is made from white plastic with orange used in several areas. The rest is paint. More details that may bother some people include: the bizarre jam doors that require you to remove the clip before accessing, and the distance to the magazine release which cannot be reached with mortal fingers (at least while your hand is on the handle). With the magazine release, I've just gotten used to releasing with the opposite hand.All in all, I had high expectations for this blaster, and I've found it to be exceedingly fun and capable. A recommended buy for anyone who can afford it.Photos show this product in combination with a N-strike Recon.
M**M
Powerful, easy to load, and has 3 different weapons
Got this for my 11 year old nephew, he already had a lot of nerf guns but he thinks this one is the coolest looking one he has. It is very easy to pull back to load. It is really cool because it can fire regular darts from a magazine, mega darts or a big rocket. The big rocket doesn't shoot very fast, but that's probably best for kids lol. The other cool thing is you can remove the rocket and mega dart launchers, or use other compatible nerf accessories to fit onto the base gun. This is a great gun, looks cool and is pretty powerful. I get shot almost daily with it lol. I regret buying Chinese knockoff darts from a certain website, because they are painful. But it's fine with me lol, I'm just glad my nephew loves the gun a lot and has so much fun with it. Even though a lot of the fun is stealthily shooting me with painful knockoff darts LOL
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