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| Best Sellers Rank | #70,003 in Books ( See Top 100 in Books ) #62 in Role Playing Games #631 in Hobbies & Games for Young Adults #5,893 in Crafts, Hobbies & Home |
| Customer reviews | 4.8 4.8 out of 5 stars (5,597) |
| Dimensions | 22.35 x 1.78 x 28.7 cm |
| Edition | Illustrated |
| ISBN-10 | 1948174375 |
| ISBN-13 | 978-1948174374 |
| Item weight | 1.05 Kilograms |
| Language | English |
| Print length | 256 pages |
| Publication date | 15 October 2020 |
| Publisher | Topix Media Lab |
M**A
AMAZING gift
Husband/DM is over this moon about this. Great for quick encounters with ratings for battle difficulty.
I**O
Livro excelente pra quem é GM e precisa criar uma aventura ou uma localidade. Um livro cheio e repleto de ideias novas. Contêm mapas, aventuras, e diversas localidades/NPC's prontos. OBS: não é um livro focado em Random Tables.
J**S
The one shot adventures are fun, imaginative and easy to use. There are lots of useful maps and tables for creating flavour. This is an excellent resource for DM's!
H**Y
A great tool to create locations, stories and encounters with.
J**I
I picked this up on a whim as it was on a sale price of under 17 bucks and looked interesting. The moment I opened the box I was immediately impressed with the quality of the book. The hardcover and binding is really nice, especially for a book in this price range. I'd say the initial quality of the book surpasses what you get in WotC offerings that cost much more. After sitting a couple of weeks I finally got a chance to start going through the contents. It has several one shot adventures that you could incorporate into you campaign with ease. What really caught my eye when I was looking at it on Amazon was the locations. Those did not disappoint as there are numerous locations, complete with maps and tables for random activities going on in the location. I thought that was pretty cool and will make the areas come to life. You get some good NPCs and magic items in the book as well but some of the magic items seem as if they could be a tad over powered. In the end this book is well worth the money if you want to add some flavor to your world. More thoughts below on why I like this and what 5E is lacking in my opinion but my main reasons for liking the book are already noted above. Like the title of the review says, this is what was lacking in 5e for me. I did most of my playing and DMing in the late 80's early 90's in high school. I ventured back briefly in the early 2000's with 3e coming out. What I recalled for source material of the 2e days was campaign boxed sets that gave you general locations and maps and ideas for your own story hooks. They usually had NPCs of note as well. It gave you the world and useful tools to help pre populate it. The campaign settings were augmented by monster compendiums and stand alone modules to augment the world and give the DM some premade adventures to work into their take on the campaign setting. A year or so ago my son expressed interest in role playing so I started picking up 5e books. I've been a little disappointed that most of it is books of ready made adventures that are linked together to form a very linear campaign. They are like campaigns in a box. I was expecting more of what there was in the 2e days with a lot more left up to the DM. The new stuff works and seems a great way to get new players and DMs into the game but seems to be mostly ready made. With the time constraints of a full time job, running an outside small business, and raising two teenagers this seems like it would be perfect but I have found what I really wanted was just some general world info that I could just customize with my own flair. You can still do this but it just seems a little harder. This particular book is more what I had in mind as an aid. After running some of the premade stuff I decided my next attempt will be a complete homebrewed world starting with the small town the party starts out in. I'll populate that town with a lot of the stuff in this book and some of my own as well.
F**S
Libro que todo DM debe tener
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