








Fantasy Flight Games | Arkham Horror: Mythos Pack - 4.4. Union and Disillusion | Card Game | Ages 14+ | 1 to 4 Players | 60 to 120 Minutes Playing Time
| Material Fabric | Cardboard |
| Subject Character | Arkham Horror |
| Style Name | Union and Disillusion |
| Color | Multicolor |
| Theme | Fairy Tale |
| Size | Mythos Pack |
| Package Quantity | 1 |
| Item Weight | 0.14 Kilograms |
| Number of Items | 1 |
| Language | English |
| Container Type | Pack |
| Special Features | Portable |
| Number of Players | 1+ |
A**L
Uhm... oh. Well that's a turn-up.
Caveat Emptor indeed. It wasn't at all clear in the ads or even on Fantasy Flight's own website, both of which -in both product descriptions plus the fact the original set is out of print- give the impression this is a revamped and complete version of 'The Dunwich Legacy'. But the fact is this is NOT everything you need to play any version of 'The Dunwich Legacy', so if you do not have that box set already -and it is not easy or cheap to get (Fantasy Flight themselves are out of stock and the cheapest -only!- english-language edition on Amazon costs over £50: fully twice the rrp!)- this is not a recommended purchase.However. What 'Return to the Dunwich Legacy' is, is EXACTLY what the title says: no more, no less -pedantically, a number of cards (a LARGE number) that CAN be used in place of cards that were already included in the core 'Arkham Horror' set and the 'The Dunwich Legacy' expansion set, but which both those products will still play fine without. And a nice box you can keep them all in, with headed separator cards to help organize them by scenario (for the scenario cards) and by set (such as 'rats', and 'creeping chill' etc). There are even titled separator cards prepared for the other expansion sets ('mythos packs') such as 'The Miskatonic Museum' and 'The Essex County Express', none of which cards are included in 'Return''.The marketing stategy is clear -to maximize income from each scenario set while at the same time maximizing replayability for the existing playerbase: a win-win for all in the final analysis, but 'all' defined as only FFG, lcg retailers and those long-time players. (The Ancient Ones?) New players -like myself- meanwhile are presented with an obstacle that may deter further investment/exploration of the hobby if they buy the product thinking it appears to be a new 'deluxe' edition of the otherwise largely unavailable (or at least elusive) 1st expansion and then it arrives and turns out to be merely an expansion of the expansion, so to speak.Having said all that, if I can track down a copy of the original expansion for a reasonable price (and at time of writing I think I may have) I suspect the 'Return'' box will be well worth it, hence the generous 4 stars for a product that I cannot make use of as yet.[Edit] I revisited the FFG website and checked and while the description for the 'Return to The Night of the Zealot' box does in fact make it clear the contents still require a copy of the original 'Night of the Zealot' from the core set, the description for 'Return the The Dunwich Legacy' entirely fails to spell it out. Which is the wrong way round: Zealot was the non-optional core set (you couldn't play the game without it), so any and all purchasers of 'Return...Zealot' would already have the cards they needed -the same is not true of 'Return...Dunwich Legacy' as the original 'Dunwich Legacy' was an optional expansion. Therefore they should be making it explicit in the promo material for 'Return...Dunwich Legacy' (and all future 'Returns') that the original expansion sets will be required to make use of the cards in 'Return...' [end Edit]
J**T
Great expansion that is well worth the money
Initially, I was in doubt if spending that much on a standalone expansion would be worth it. However, all doubts were blown away when I started playing. It feels like a completely self-contained game. There are at least 10 different scenarios that all add a different flavour to the game, e.g. a murder mystery vs an encounter with a cult. There is also sufficient challenge to keep even seasoned players on their toes. The design of all of the cards is also extremely well done and very coherent within this scenario pack. I want to play it again just to see all of the different cards. One technical note: I saw some description that mentioned that the core set and the circle undone expansion are needed to play this. This is definitely incorrect. I played it with only the core set and was not missing any cards.
M**M
Good, but not really value for cost.
I really like Arkham Horror: The Card Game, and if I was reviewing the board game in total it would get 5 stars.I brought the expansion for £25, and don't feel like I have got the value out of the board game. The game still has the same great feel, and the narrative is still fun while playing the two new scenarios. Though you are not getting the full story of the game, and will need to buy 6 mythos packs ontop of the game to play the full story.The new characters don't offer much with the limited pool of cards you have, to use the characters in a two player game relies on you having a lot more cards than most people would have at this point. Espcially when in a LCG, you would expect to have at least enough cards to build 2 competent decks, without restricting you to certain character combinations.If you brought 2 copies of the base game, or are buying most of the expasions in one go, then easily the expansion would by perfect. Without the foresight, the cost of the game does not feel like I got the worth out of it.
A**L
Is it supposed to be like that?
Eventually arriving today, the plastic packaging the cards came in was found to have been opened, and the cards within rearranged -the title card and the first couple of scenario set up cards were found buried partway through the pack, while the remainder of the set up cards were found moved to the rear of the pack. I have yet to double-check the description of the product for the number of cards supposed to be in the pack before counting what has arrived, but I'm at a loss to explain why anyone at Amazon would open the pack. Someone curious about the pack content or the card narratives? Or do these stand-alone 'mythos packs' sometimes contain extra-rare 'unique and special' cards (frankly I'd heard nothing to that effect) and someone with light-fingers, no moral compass and way too few IQ points (c'mon, you're going to get caught you eedjit!) opened the pack to chance their luck? Disappointed that it was opened at all, but at first glance it doesn't look like playability has been affected so no reason for complete despair. That will come when my character tries to work through the scenario without going insane or the world ending...
N**D
Wrong language, and then it vanished!!!!
Now, I know this is Arkham Horror - a game of mystery and madness - but I didn't expect things to take on such an annoying air of realism!When the pack arrive it was a Spanish language version, which sadly was no use to me, so I returned it.The courier picked it up on June 9th, after which it vanished, never to be seen again - the same goes for my refund!
J**S
Love it
So happy to have found the first side story Scenario Pack and for really good value as well!! Really pleased, as I am an Arkham horror fan.Remember that the base game is required to be able to play this!
M**X
As advertised, but packaging was damaged
Everything present as advertised but plastic packaging was damaged causing contents to be damp. Not due to delivery driver as outer packaging was undamaged.
I**V
Awesome addition.
One of the "cheaper" expansion for a great game but id highly recommend getting dunwitch horror before getting this one because this just expands the decks and some of the older stories become way to easy with the new cards.
Trustpilot
2 weeks ago
2 weeks ago