Frostgrave: Second Edition: Fantasy Wargames in the Frozen City
M**T
Simple, Fun, and Straightforward RPG/Skirmish Fun.
I am someone who loves tabletop RPGs but gets frustrated when I am part of campaigns that get away from the adventures. As much as I like RP and character interaction, I am a player who likes rolling the dice and being part of the action more.Frostgrave cuts to the chase. The core of the experience is you and your warband in the dungeon, cutting ahead of the competition to get loot and glory. All the other bits - leveling up, buying loot, upgrading your hideout - all serves to get you back in the action and adventures.I have been able to get friends who were new to tabletop RPGs into the hobby via Frostgrave, modifying it where instead of a PvP experience, I'm the DM and I play with one to two other players.I think it sets up a player for success and fun, and creates a good mindset for players to have. Frostgrave uses a very simple die system - just one D20 can get you through everything. All spells, no matter how lengthy their description, are easily figured. You can build a well rounded warband to get a taste of several RPG archetypes, and that helps players appreciate the synergy of an RPG party. Not just that, but it's easy to accept characters dying in Frostgrave because you've got a whole warband. Some of the members are likely to be expendable, and creating characters that you are all right with dying can set up insane events in the game.One of my favorite moments was when one of my players used his expendable thug to hold off a horde of enemies. The thug chopped down a whole horde of skeletons - and lived! The player got super excited and even though the thug died later, they had a little "funeral" at the end of the session in good fun. I've been part of RPG sessions where players are so afraid of their characters dying they don't even go on adventures. I want my players to be excited about the adventures they go on, not anxious, and this helps them form the mindset that this is just a game where you can have fun no matter what happens.
R**J
An Excellent revision for an already great game
I can’t recommend the game Frostgrave enough for fans of miniature gaming. There are so many facets to this excellent game that makes your time investment worthwhile. The second edition refines the game and adds some additional rules and adjusts some of the wizard characters. Overall the changes are well done. If you have all the first edition books and wonder if you need to scrap them and start over with this, you’re wrong. This is not a must have. And You could easily have both versions and simply decide to run a game in either rule set as you please. I’m keeping both. For gamers brand new to this game, pick up this version unless you can get a sweet deal on the first edition books. Whatever you do, get this game. It’s that good!
E**R
Fun system, worth the price
It's really a great system. I read though it and have to say it's a great pickup and the price is good.
B**W
Nice game but has some significant drawbacks
I love that you can use your own terrain and minis, but gameplay goes too long with 4 players (4+ hours). It has lots of spells, but only a few matter. The system discourages you from using 90% of them as they are too hard to cast successfully. Thus, games tend to get repetitive, with the same few spells played, which is a shame.You can try to make a spell more viable by VERY SLOWLY improving it 1 point per game until it makes sense to use. This advancement is best suited for 2 player games where those same two people can get together regularly and compete (and stay rather even in terms of power), and are in it for the long haul to upgrade until you have more spells available. And if you invest many games making a spell useful only to discover it's not as powerful as you thought, well you're screwed.I also don't like that there's no cards for items. Plan to create many bookmark tabs and be looking stuff up a lot. We made our own spell cards as the ones you can print are really plain and lacking. Why they provide better templates or sell card packs is beyond me. I'd have bought them.There's also more bookkeeping, especially at the end game, than I'd like. Its the reward time but after 4 hours of play, I dread it and we often put it off until the next session. Why must we roll dice and look up treasures and weapons, and potions, and spells in half a dozen tables and then spend time looking up what each one does? Just give us a damn deck of cards and let us draw the item and have the stats printed on it!Frostgrave has its strengths, but it's far more tedious than it needs to be. I'm currently looking for a similar game that makes better use of cards, encourages more varied play, and has rules to speed up play for 4 players.
A**R
Easy. Simple. Fun.
After my first read through of frostgrave 2nd edition, I thought the quality of the book, artwork and explanation of the rules were all top notch. It to date has been the first ruleset that I have purchase for wargaming where I WAS NOT left confused about any of the rules. And although the ruleset is not overly complicated, I find that the application of the rules based on the players craftiness can make the game complicated in a good way. As I was reading through the book I could not help but get swept up in my imagination on how I would like to build my boards, build my wizard,. And what scenarios I would like to run. I searched the web for all kinds of unique wizard, apprentice and soldier miniatures to build my warbands with. I look forward to many, many games played with the frostgrave second edition system.
P**N
Super excited to play
Miniatures agnostic skirmishes here I come
D**I
Solo Tabletop Play for Gamers
Wow, what a book and ruleset. I love that I can head downstairs and set up a solo game, especially in these times. The book is well written with multiple play examples. There is a lot of info in the book and it has replaced other tabletop systems as my go to game. Give it a chance but you must have your own miniatures to play. Any fantasy type miniatures will do though or your could buy the official minis that the company produces. Three thumbs up if I had three thumbs.
G**A
Ótimo jogo inicial
Bom jogo para iniciar nesse estilo. Pra quem vem do RPG é um conjunto de regras muito familiar também, e o cenário é bem interessante.
L**T
Maravilloso manual, tanto en calidad de contenido como calidad del libro
No hay mucho que decir, es el excelente manual de Frostgrave en su segunda edición. Más nivelado, con mayor variedad de contenido; uno de los mejores juegos de mesa de la actualidad. Si no lo tienen y dudan de comprarlo, pierdan miedo, es excelente.
M**I
Ottimo
Ottimo manuale, lettura estremamente scorrevole. Consigliatissimo
T**M
Great quality
This book is great quality and explains the rules clearly.
A**O
Manual en pasta dura
En Amazon maneja que es pasta blanda pero viene en pasta dura, el libro llego en perfecto estado, y es un muy buen juego para entrar a los Wargames y juegos agnósticos
ترست بايلوت
منذ شهر
منذ 4 أيام