---
product_id: 9162730
title: "Google SketchUp for Game Design: Beginner's Guide Paperback – November 25, 2011"
brand: "robin de jongh"
price: "₪284"
currency: ILS
in_stock: true
reviews_count: 5
url: https://www.desertcart.co.il/products/9162730-google-sketchup-for-game-design-beginners-guide-paperback-november-25
store_origin: IL
region: Israel
---

# Google SketchUp for Game Design: Beginner's Guide Paperback – November 25, 2011

**Brand:** robin de jongh
**Price:** ₪284
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Google SketchUp for Game Design: Beginner's Guide Paperback – November 25, 2011 by robin de jongh
- **How much does it cost?** ₪284 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co.il](https://www.desertcart.co.il/products/9162730-google-sketchup-for-game-design-beginners-guide-paperback-november-25)

## Best For

- robin de jongh enthusiasts

## Why This Product

- Trusted robin de jongh brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Description

Full description not available

## Images

![Google SketchUp for Game Design: Beginner's Guide Paperback – November 25, 2011 - Image 1](https://m.media-amazon.com/images/I/71oJkfoal2L.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ 5.0 out of 5 stars







  
  
    Five Stars
  

*by O***E on Reviewed in the United States 🇺🇸 on August 30, 2017*

Works well with the other Robin de Jong book

### ⭐⭐⭐⭐ 4.0 out of 5 stars







  
  
    Four Stars
  

*by B***I on Reviewed in the United States 🇺🇸 on December 18, 2014*

Okay

### ⭐⭐⭐⭐ 4.0 out of 5 stars







  
  
    Good topic, but title is a bit misleading
  

*by S***S on Reviewed in the United States 🇺🇸 on February 13, 2012*

Remark: This is a summary of the review I made on my blog (which targets students and architects). You can read it at[...]The book is, like most books I read from Packt, reasonably priced and paper and print quality is good. It is well structured, with clear goals and promises of what will be delivered in each chapter. But be warned that this is primarily a Beginner's Guide (which is marked on the cover), so I sometimes felt that it focused quite a bit on a step-by-step approach.The first few chapters present a general outlook on developing (modeling and texturing) "props" or "assets" for a Game. This is not a book about creating walking animated characters or to develop the scripts for a First Person Shooter or a Massive Multi-player Online Environment. There are other books that explore these topics.I think the writer has chosen the right content for the book, but maybe not the right title... Only at page 55, you will open SketchUp for the first time, to model a wooden pallet. The first three chapters are looking at "other tools" and "other resources" mostly: stock model and texture websites, some utility software and a full chapter on preparing a texture for the wooden pallet we will develop.Contrary to the habits of architectural modelers to create complex models with simple colors, game modeling is quite the reverse: creating simple geometry, but heavily relying on textures. This is an important distinction to make when you come from an architectural background.While Adobe Photoshop is widely used by artists worldwide, this book explains all texturing work using the GIMP, the Open Source photo manipulation software. The end result is quite the same, but architects typically are not used to this software. But my advice is to just follow along in whatever software you prefer. There are quite some interesting workflow tips and techniques explained in this book. One particular example makes a simple colored model that is translated into GIMP, where it serves as flat colors to easy the selection process and the creation of masks.It is shown how easy it is to load the model, position it, add colliders, so you don't fall through and than how to add a First Person Controller, which is included with Unity3D, that you can use to walk around freely. If you do this for the very first time, this is very rewarding moment and might be all you need to do when you are mainly interested in game modeling to present your design to others.Almost at the end, and this is very interesting for other use cases too, there is a chapter on how to model a full car, starting from a few blueprints and some pictures. The model is not perfect, but very usable and not too heavy.ConclusionOverall, this is an interesting book, primarily for a beginner audience, but only half of it is actually working inside SketchUp. But the results you obtain are relevant and are reachable for everybody, which is not always the case in more advanced modeling or visualization books.

---

## Why Shop on Desertcart?

- 🛒 **Trusted by 1.3+ Million Shoppers** — Serving international shoppers since 2016
- 🌍 **Shop Globally** — Access 737+ million products across 21 categories
- 💰 **No Hidden Fees** — All customs, duties, and taxes included in the price
- 🔄 **15-Day Free Returns** — Hassle-free returns (30 days for PRO members)
- 🔒 **Secure Payments** — Trusted payment options with buyer protection
- ⭐ **TrustPilot Rated 4.5/5** — Based on 8,000+ happy customer reviews

**Shop now:** [https://www.desertcart.co.il/products/9162730-google-sketchup-for-game-design-beginners-guide-paperback-november-25](https://www.desertcart.co.il/products/9162730-google-sketchup-for-game-design-beginners-guide-paperback-november-25)

---

*Product available on Desertcart Israel*
*Store origin: IL*
*Last updated: 2026-01-31*