---
product_id: 58425536
title: "Sonic Generations"
brand: "sega"
price: "₪169"
currency: ILS
in_stock: true
reviews_count: 6
category: "Sega"
url: https://www.desertcart.co.il/products/58425536-sonic-generations
store_origin: IL
region: Israel
---

# Sonic Generations

**Brand:** sega
**Price:** ₪169
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Sonic Generations by sega
- **How much does it cost?** ₪169 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co.il](https://www.desertcart.co.il/products/58425536-sonic-generations)

## Best For

- sega enthusiasts

## Why This Product

- Trusted sega brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Description

An innovative new interactive menu system allows for complete immersion in Sonic's universe with favorite characters and hidden treasures gradually being revealed throughout the game. Each incarnation of Sonic in Sonic Generations comes complete with his trademark special move, Spin Dash and Spin Attack for Classic Sonic, and the Homing Attack and Sonic Boost for Modern Sonic. Once you complete each level and 'free' Sonic's captured friends, you'll get to go back and take on more challenges with them at your side.

Review: Excellent service thanks - No problems very happy with the game, thanks.
Review: First, some background. I grew up a Sonic kid. I played Mario like everyone else too, but after playing Sonic 2 for the first time back in 1993, I was hooked. I played through Sonic CD, Spinball, Sonic 3, Sonic & Knuckles, and even gave Sonic Adventure on the Dreamcast a shot and loved them all. But as time went on, the newer Sonic games just didn't grab my attention. Occasionally I tried them, but each time I just wasn't impressed (in fact, the game commonly referred to as Sonic 2006 was practically unplayable). I still found myself playing the classic Sonic collections when they were released on each new system. I suppose that means I fit in the "Classic Sonic" crowd (Apparently there's quite a divide on the internet). So when I found out that Sega was going back to basics one more time and trying to finally make a game that brought the old fans and the new fans together, admittedly I was skeptical. But with each new trailer released, I found myself getting more and more excited for the release, and let me say, I wasn't disappointed! Graphics The game is gorgeous. From the level design down to the fine details like the stitching of Sonic's gloves, the game doesn't disappoint. 10/10 Sound Another one Sega hit out of the park. According to some of the videos I saw from Sega, there was a ton of emphasis put on getting the music right, without sounding stale. Classic levels like Green Hill Zone and Chemical Plant Zone sound like their originals, but are slightly remixed and in the end sound great. Playing through those levels as Classic Sonic really brought me back just by the music alone! Some of the unlockables in the game are soundtracks from all the Sonic games that can be played on any level. Sound effects are well done too, even the jump sounds are unique to each Sonic. 10/10 Story It's a Sonic game, what do you expect? Generations stitches together enough of a story to keep things flowing, but don't expect something with the depth of The Godfather. 7/10 Gameplay part 1, Controls Ok, the nitty gritty. People are always going to complain about something and the most common thing I've read about is physics for Classic Sonic. Yes, they are different, but not so drastically different like they were in the downloadable Sonic 4. It took very little time to get used to them. The other common complaint is Sega deciding to put "spin dash" as its own button, but after going back and forth between the two Sonics you realize why. Modern Sonic uses the square button (on PS3) to boost his speed and after awhile you find yourself trying to do the same thing with Classic Sonic. Luckily, spin dash is also the square button, so it makes the transition much easier. Honestly, I had more issue with trying to break the old habit of holding down when I wanted to perform a spin dash as it is no longer necessary in this game, and tends to have less than satisfactory results when you do. For Modern Sonic, I was honestly surprised by how easy he was to control. In my experience with past "Modern Sonic" games, I found myself getting frustrated when he just wouldn't do the things you wanted him to do. Combine that with poor collision detection, and you would fall to your death... a lot. With Generations, this was cleaned up quite a bit. I still seem to fall to my death frequently, but at least I'm not falling through platforms for no reason. I'm sure the kids who grew up playing Sonic Adventures onward won't have much of a problem. 9/10 Gameplay part 2, Difficulty and Replay-ability The main levels and challenges are difficult enough to keep your interest without tempting your urge to throw the controller... Not to say the grading system won't. If anything this is the biggest thing keeping you coming back for more. Through all the levels you will receive a performance grade at the end, based off of various factors, usually time. While getting an A isn't usually that difficult, getting an S is. Trust me, nothing is more annoying than missing an S by tenths of a second. For completionist, there's quite a few little hidden things throughout the game to go back and find that will keep you replaying this thing for awhile. That being said, it's a platformer, not a sandbox game, so don't expect Elder Scrolls type involvement to complete this thing 100%. Still, I give it a 9.5/10 So basically, if you liked any Sonic game, there's going to be something here you'll like too. If you loved any Sonic game, well you're going to love this one. If it isn't apparent by the review or the 5 stars, I loved it. So what are you waiting for? Click "Add to Cart" already! UPDATE 12/07/11 I may have jumped the gun a bit on my initial review, but now that I've beaten the game, I figured I'd revisit this review. I still stand by my original overall score, but I'm bringing down the fun score to 4 stars. I had written the review before playing some of the final levels and bosses which sadly, seem to take a bit away from the game. I'll try and be as vague as possible in describing the boss battles in order not to spoil the ending of the game, but still address my complaints. The Crisis City Zone seems to emulate a bit too much of the disaster of a game it came from, Sonic the Hedgehog 2006. It wasn't outright bad like the original, but there were moments in the level, mostly with Classic Sonic, that weren't clear what you were expected to do, once again resulting in plenty of needless falls, that tempted those controller throwing moments I spoke about before. Bring plenty of patience with this level, especially the challenges. However, I will say that this zone and Seaside Hill were the only levels in the game that I didn't have an outright blast with. The boss/rival battles. I didn't mention them before because at the point I wrote the review, the bosses I had fought weren't very exceptional, and didn't seem (at the time anyway) to add or take away from the game. However, very late in the game, mostly the final boss, the game is very ambiguous on what you're expected to do, despite all the squaking from Sonic's friends the whole time, and the controls seem to turn to mush. I won't go so far as to call the final boss a train wreck or anything like that, but it was poor enough of an experience that it really messed with the pacing of the game, and wasn't as satisfying as I'd have liked. Still, I stand by my overall score of the game. The final boss battles and Crisis Zone are the only real blemishes on an otherwise fantastic game, and I don't just say that as a Sonic fan, but as a platform gamer. Most of the levels are very solid and are worth quite a few replays, especially the challenge versions. I'm hoping that Sega listens to the gaming community and releases patches for some of the issues, as well as downloadable content for further levels. If they do, I'll be sure to revisit this review again. Happy gaming everyone!

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | B004X56PWK |
| Best Sellers Rank | 25,332 in PC & Video Games ( See Top 100 in PC & Video Games ) 492 in PlayStation 3 Games |
| Customer reviews | 4.6 4.6 out of 5 stars (2,338) |
| Is discontinued by manufacturer  | No |
| Item model number  | 69055 |
| Product Dimensions  | 11 x 0.03 x 11 cm; 68.04 g |
| Rated  | Ages 7 & Over |

## Images

![Sonic Generations - Image 1](https://m.media-amazon.com/images/I/81GP3wBIODL.jpg)

## Available Options

This product comes in different **Platform For Display, Edition** options.

## Questions & Answers

**Q: Does this game have multiplayer mode**
A: No this game does not have a multiplayer mode, although I wish it would, like sonic adventure 2 battle

**Q: Is this a game for people who just want alot of running in a Sonic game or is there alot of stopping and story and destroying bots?**
A: Mostly running. Not nearly as much stopping as some of the other recent (bad)games. All in all they pretty much got it right here and it pretty much runs smoothly the entire game. Not much story (nothing like sonic adventure) and not so many annoying enemies. A great game!

**Q: Can we use it in Spain?**
A: As long as you have a PS3 system I wouldn't see why you wouldn't be able to play it anyway

**Q: Can the entire game be played in classic side scrolling fashion?**
A: I do not know I bought it as a Christmas gift for my kids so they haven't played it yet.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Excellent service thanks
*by M***Y on 12 January 2023*

No problems very happy with the game, thanks.

### ⭐⭐⭐⭐⭐ Review
*by D***T on 30 November 2011*

First, some background. I grew up a Sonic kid. I played Mario like everyone else too, but after playing Sonic 2 for the first time back in 1993, I was hooked. I played through Sonic CD, Spinball, Sonic 3, Sonic & Knuckles, and even gave Sonic Adventure on the Dreamcast a shot and loved them all. But as time went on, the newer Sonic games just didn't grab my attention. Occasionally I tried them, but each time I just wasn't impressed (in fact, the game commonly referred to as Sonic 2006 was practically unplayable). I still found myself playing the classic Sonic collections when they were released on each new system. I suppose that means I fit in the "Classic Sonic" crowd (Apparently there's quite a divide on the internet). So when I found out that Sega was going back to basics one more time and trying to finally make a game that brought the old fans and the new fans together, admittedly I was skeptical. But with each new trailer released, I found myself getting more and more excited for the release, and let me say, I wasn't disappointed! Graphics The game is gorgeous. From the level design down to the fine details like the stitching of Sonic's gloves, the game doesn't disappoint. 10/10 Sound Another one Sega hit out of the park. According to some of the videos I saw from Sega, there was a ton of emphasis put on getting the music right, without sounding stale. Classic levels like Green Hill Zone and Chemical Plant Zone sound like their originals, but are slightly remixed and in the end sound great. Playing through those levels as Classic Sonic really brought me back just by the music alone! Some of the unlockables in the game are soundtracks from all the Sonic games that can be played on any level. Sound effects are well done too, even the jump sounds are unique to each Sonic. 10/10 Story It's a Sonic game, what do you expect? Generations stitches together enough of a story to keep things flowing, but don't expect something with the depth of The Godfather. 7/10 Gameplay part 1, Controls Ok, the nitty gritty. People are always going to complain about something and the most common thing I've read about is physics for Classic Sonic. Yes, they are different, but not so drastically different like they were in the downloadable Sonic 4. It took very little time to get used to them. The other common complaint is Sega deciding to put "spin dash" as its own button, but after going back and forth between the two Sonics you realize why. Modern Sonic uses the square button (on PS3) to boost his speed and after awhile you find yourself trying to do the same thing with Classic Sonic. Luckily, spin dash is also the square button, so it makes the transition much easier. Honestly, I had more issue with trying to break the old habit of holding down when I wanted to perform a spin dash as it is no longer necessary in this game, and tends to have less than satisfactory results when you do. For Modern Sonic, I was honestly surprised by how easy he was to control. In my experience with past "Modern Sonic" games, I found myself getting frustrated when he just wouldn't do the things you wanted him to do. Combine that with poor collision detection, and you would fall to your death... a lot. With Generations, this was cleaned up quite a bit. I still seem to fall to my death frequently, but at least I'm not falling through platforms for no reason. I'm sure the kids who grew up playing Sonic Adventures onward won't have much of a problem. 9/10 Gameplay part 2, Difficulty and Replay-ability The main levels and challenges are difficult enough to keep your interest without tempting your urge to throw the controller... Not to say the grading system won't. If anything this is the biggest thing keeping you coming back for more. Through all the levels you will receive a performance grade at the end, based off of various factors, usually time. While getting an A isn't usually that difficult, getting an S is. Trust me, nothing is more annoying than missing an S by tenths of a second. For completionist, there's quite a few little hidden things throughout the game to go back and find that will keep you replaying this thing for awhile. That being said, it's a platformer, not a sandbox game, so don't expect Elder Scrolls type involvement to complete this thing 100%. Still, I give it a 9.5/10 So basically, if you liked any Sonic game, there's going to be something here you'll like too. If you loved any Sonic game, well you're going to love this one. If it isn't apparent by the review or the 5 stars, I loved it. So what are you waiting for? Click "Add to Cart" already! UPDATE 12/07/11 I may have jumped the gun a bit on my initial review, but now that I've beaten the game, I figured I'd revisit this review. I still stand by my original overall score, but I'm bringing down the fun score to 4 stars. I had written the review before playing some of the final levels and bosses which sadly, seem to take a bit away from the game. I'll try and be as vague as possible in describing the boss battles in order not to spoil the ending of the game, but still address my complaints. The Crisis City Zone seems to emulate a bit too much of the disaster of a game it came from, Sonic the Hedgehog 2006. It wasn't outright bad like the original, but there were moments in the level, mostly with Classic Sonic, that weren't clear what you were expected to do, once again resulting in plenty of needless falls, that tempted those controller throwing moments I spoke about before. Bring plenty of patience with this level, especially the challenges. However, I will say that this zone and Seaside Hill were the only levels in the game that I didn't have an outright blast with. The boss/rival battles. I didn't mention them before because at the point I wrote the review, the bosses I had fought weren't very exceptional, and didn't seem (at the time anyway) to add or take away from the game. However, very late in the game, mostly the final boss, the game is very ambiguous on what you're expected to do, despite all the squaking from Sonic's friends the whole time, and the controls seem to turn to mush. I won't go so far as to call the final boss a train wreck or anything like that, but it was poor enough of an experience that it really messed with the pacing of the game, and wasn't as satisfying as I'd have liked. Still, I stand by my overall score of the game. The final boss battles and Crisis Zone are the only real blemishes on an otherwise fantastic game, and I don't just say that as a Sonic fan, but as a platform gamer. Most of the levels are very solid and are worth quite a few replays, especially the challenge versions. I'm hoping that Sega listens to the gaming community and releases patches for some of the issues, as well as downloadable content for further levels. If they do, I'll be sure to revisit this review again. Happy gaming everyone!

### ⭐⭐⭐⭐⭐ Review
*by C***. on 21 May 2025*

Juego super chulo, de buena calidad, muchas pantallas para pasar. A mí hijo le encanta!! Lo recomiendo.

## Frequently Bought Together

- Sonic Generations (Greatest Hits) - PlayStation 3
- Sonic Unleashed - Playstation 3
- Sonic & SEGA All-Stars Racing - PlayStation 3

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---

*Product available on Desertcart Israel*
*Store origin: IL*
*Last updated: 2026-04-28*