Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5, 3rd Edition
R**T
Poor rehash of a UE4 version with much that's inapplicable
I'm surprised by the positive reviews.I'm an experienced UE user and was reviewing this for internal training. Definitely doesn't make the cut.The most important thing to know if you don't know UE, and want to learn UE5, is that the claim that this is a new edition and covers UE5 is mostly false.When it covers input it covers the old system and doesn't even make mention of the new system in 5.When it takes the reader through their first steps it references the old FPS sample, while contents in the new sample (partly due to the new input system), are in different places, organized very differently.This pattern is repeated all over the first half of the book (at which point I just gave up).Now, if you're willing to overlook that and put in the leg work to do your exercises in a different setting, it's still not a good book.It's a "by examples" book, but what you get is usually multiple examples that really treat the same simple operation over and over, with no regard for fundamentals or elaborating on the choices. The choices are also fairly poor and smack of writers who started to teach without having done the work.Take what you learn in this book in a real game job and you won't make it very far.Look somewhere else. Freebies on YT will cost you less, and teach you more.
F**E
Highs and lows for Unreal 5.3
Time saver: I added an image that shows how to setup the subtraction from the player's current ammo in BP_Weapon_Component Blueprint. More importantly, it shows how to get Make Noise (page 272) to work when you fire the gun (UE 5.3). In the Stamina Drain Macro you just need to drag from Noise Maker and get a reference to Self. Also worth noting, I am not sure why on page 273 for the Make Enemies Destructable they went with Get Actor Transform and Spawn Actor Blueprint Effect to play the explosion blueprint. At this point, you have all the tools you need to make it so that when the zombie is killed it plays a death animation and then after a few seconds disappears. It took me about 30 minutes to figure that out based on what the book had previously taught.I also added an image of the Sprinting with Enhanced Input inside the BP_FirstPersonCharacter blueprint and what that will look like. You will still need to do a little bit to get that set up beyond that.Pros:This book offers clear and logical guidance, starting with an overview of the tasks ahead and providing step-by-step instructions. Additionally, it includes high-quality blueprint images to aid comprehension. For those with a computer science background, this resource effectively bridges the gap between your skill set and the practical application of blueprints in an object-oriented programming (OOP) context.Cons:One notable drawback is that the book is based on an earlier version of Unreal 5, predating the current version 5.3.2. As a result, readers may encounter some challenges in following along and may need to engage in problem-solving. However, with perseverance, it is possible to troubleshoot independently. It's worth noting that familiarity with Enhanced Input is required, as it is not covered in the book.
P**L
Eindelijk een goed boek .
Na vele amateur boeken eindelijk een goede boek , dit boek motiveert u om uw project verder uit te werken. Is zeker aan te raden
C**Z
Muy buen libro para aprender a usar blueprints
Es un buen libro para empezar a programar con blueprints, te muestra con ejemplos conceptos esenciales. Hay muchas reseñas acerca de la calidad de mas fotos, tengo que decir que en la edición actual tienen muchísima calidad.
M**.
Per me un must have
Molto soddisfatto: utile sia per avere una visione di insieme ma anche per avere un veloce riferimento per task frequenti senza dover di volta in volta reinventare la ruota. Ho contattato anche gli autori per chiarimenti e loro mi hanno risposto o meno di una settimana
N**S
Excellent great coverage
After buying 8... or so books on Unreal Engine can say this is best blueprint book I have. 1. Blueprints are readable in book. This is no joke issue several other most other books the blueprints are grainy black and white. Or so tiny the print press was not able to print the text in nodes. I used a shop magnifier on other books even zoomed in the details were unreadable. 2. Would say decent enough explanation of WHY something is being done versus just do this or do that. Which is a huge problem with UE tutorials. I'm half way in about to start on more advanced topics. Will comment further as to how well that goes. Expensive book I feel like removing star from 5 but won't since its 550 something pages double size most other books.Note: Keep away from some of the older blueprint books the images are completely unreadable, and the code spills over to following pages which this author did no do. A function's code for example is contained on one page. So far so good.Edit as promised reviewing second half book , harder to cover the other more advanced topics but still gave good starting points and overview. Of the 6 books I have this is best blueprint one.
Trustpilot
1 day ago
1 week ago