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F**S
Great Resource for Savage World-ers
The more I use the Savage Worlds rule system, the more impressed I am. There are lots of fantasy RPG systems out there, but the "FUN! FAST! FURIOUS!" style of Savage Worlds makes it a contender for any gaming group that wants to focus more on the "role" in roleplaying, and less on the rules.I don't know how much use I'll get out of the book initially, but if you have any desire to try Savage Worlds as part of a fantasy setting, this is a must-have resource. Tons of player options, all the spells organized together, treasure and magic item compendium with stats updated for the SW ruleset.Great product, and the combined price of this book and the SW:Explorer's Edition rules is less than a single D&D hardcover.
J**E
Great Companion Book for the Base Game.
I love Savage Worlds, it is a great System. Most of the book is easy to understand and running a game in Savage Worlds is a lot easier then some other systems. Easy to make Charcters. The Fantasy Companion is perfect for doing a classic Rolepalying setting. Has plenty of weapon options along with some new edges and hindrances.
B**N
A Valuable Addition to Savage Worlds
Savage Worlds is a truly remarkable system. I've played dozens of different RPGs and this is the first one I've found which combines excellent flexibility with simple and intuitive rules. While I haven't had the chance to use the Fantasy supplement in actual game play, reading through it gave me a very good sense that it meets the high bar set by the core rules and definitely adds to the experience.
C**N
It's ok, not needed but nice.
Savage Worlds is one of those rare game systems clearly made for fun and clarity, not to make money on. It's no frills and in most cases, simple to use in most game settings. The Fantasy Companion has some useful aspects to add to a fantasy setting but it does happen to be the weakest area of this system, due to things like poor magic development, typical fantasy items found, etc. Still, this is useful in bringing all those things to a great system. I wouldn't rate it as necessary but definitely helpful.
G**K
Another excellent addition to the savage worlds explorers editions.
The book is a fantastic guide to medieval style fantasy under savage worlds. The book is indispensable for running an awesome swords and sorcery game or you can use much of the book interchangeably with many other savage worlds produces or settings. If you see it at or below MSRP grab it fast before it disappears. If you like Fast furious fun, you owe it to you're self to take a look at the book.
Q**K
Magic Items and Equipment
Even with a lot of whats in here added to the new Savage Worlds Deluxe Edition core book, you'll still want this one for the magic Item section at least. Other really good stuff in it but thats the part that was really really helpful for my game because we are running standard fantasy genre and wanted consumable magic.
B**R
Its Savage Worlds
This is the means for you to set up your own game in the Savage Worlds system. Good art and cut right to the chase with the info you need to set up your own world in the SW system. You will need to pick up the Core rule book for the SW system to play this but it is $10 (Cheap)
C**Y
Savage Worlds
This is a great addition to an all ready great line of RPG
N**R
Savage World Fantasy fan necessity
The Savage Worlds Fantasy Companion is an essential part of any Savage Worlds fantasy fans arsenal. Essentially an updated version of the older Fantasy Toolkits, the SWFC updates the rules for Savage Worlds Deluxe and contains everything a GM needs to create his own Fast, Fun and Furious settings or convert already existing worlds into SW.It has more content than you can shake a stick at, and covers everything from making your own fantasy races, handling siege warfare, how to create your own magical artifacts as well as a large number of these, alternatives to medieval standards such as steel weapons, and has a ton of monsters and NPCs for your game.If you're planning to run a game of SW fantasy you should definitely pick up this book, even if you're running a game from a SW book, it will only enhance your game..
A**E
Essential Reading for any Savage Worlds Fan
Absolutely essential if you want Fast, Furious and Fan games set up with a classical fantasy theme. Players coming from the D&D style of play will enjoy how the Fantasy Companion can built up to a classical fantasy game. Without the number crunching that goes along with them.
A**R
The add on doesn't add a lot in terms of ...
The add on doesn't add a lot in terms of mechanics, but it adds a huge amount of ideas for magic items, monsters and spells. I would get it simply for the magic item ideas.
C**N
Five Stars
excellent, well pleased
A**K
Five Stars
Second most useful book
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3 weeks ago
3 days ago