🕹️ Build, Play, and Remember—Your Retro Adventure Awaits!
The Haynes HNG50363 Memory Game Construction Kit allows you to build your own electronic memory game, complete with all necessary components and a user-friendly instruction guide. Designed for ages 14 and up, this kit combines nostalgia with hands-on learning, making it a perfect gift for aspiring engineers and retro game enthusiasts alike.
B**E
Attractive intriguing gift
Purchased for grandchild as Xmas gift. Well received
K**T
Good fun
Easy to make
B**B
Great fun
Bought this for our daughter (13)Had it cracked in about 10 mins and loved itEducational and fun
J**S
Educational and fun
Excellent product, educational fun and a great toy
M**L
Doesnt work.
Whichever way its connected, it doesnt work. Just randomly lights up and buzzes.
T**R
Cardboard Case, Loose Battery Box,No Soldering, 2 Hours Construction Project, 3 x AA
Memory Game KitThis is the least technical of the Haynes kits I have constructed so far. This is a rip-off of Simon, the popular late 1970s Milton Bradley Game, which in itself was a rip-off of the 1974 Atari Coin-op Game Touch Me. The colours being represented also by musical notes is the difference. Atari did produce their own version of this game as a handheld in 1978 but it did not take off like Simon did. There were rip-offs even in the late 1970’s too – anyone remember Wizard? More than one in fact. Tandy/Radio Shack did one too.In so far as constructing the kit goes, you need a pin to enlarge the holes of the connector you put the JUMBO sized LED leads into, and you will need to be careful as it is tempting to use force to shove the pins through the tiny holes and this will result in the pin repeatedly pricking your thumb.The instructions state about the LEDs need to be connected into the correctly name connectors on the PCB but they are not that clearly marked K1, K2, K3 and K4 and they are close to each other so it is not that obvious which hole which should go into.You will need a screwdriver to tighten up the screws which go into the PCB. Tweezers might be handy too, some blue tac or tape to hold the pseudo speaker in place. A Tiny spanner would not go amiss either.The game is entertaining enough, as any Simon clone can be. It took me roughly 90 mins including all adjustments, assembly and reading instructions. 2 Hours after final adjustments.It would have helped if the photos in the instructions were in colour. As usual the “case” is cardboard. As usual the battery box just moves about within the case not secured by anything. No Soldering Required. 3 X AA Batteries.Something that is different from the original electronic games, apart from the cardboard “case” and loose battery box is that at the start of a level the level number is indicated by flashing it up in binary on the four LEDS, for a fraction of a second, you would have to make a chart up to easily be able to work out what number it is representing but it defaults to LEVEL 10, copy a sequence of 10 and it moves you up to the next level until you get to Level 15 which would be the highest number you can represent in binary using only a nibble – 4 bits – or in this case 4 LEDS. You can set the level too by using the buttons at the start of a game.
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