---
product_id: 136527222
title: "Greedfall (PS4) - PlayStation 4"
price: "₪164"
currency: ILS
in_stock: true
reviews_count: 13
url: https://www.desertcart.co.il/products/136527222-greedfall-ps4-playstation-4
store_origin: IL
region: Israel
---

# Dynamic open-world influence Core RPG immersion Magic & character freedom Greedfall (PS4) - PlayStation 4

**Price:** ₪164
**Availability:** ✅ In Stock

## Summary

> 🎲 Forge your legend in a world where every choice echoes.

## Quick Answers

- **What is this?** Greedfall (PS4) - PlayStation 4
- **How much does it cost?** ₪164 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co.il](https://www.desertcart.co.il/products/136527222-greedfall-ps4-playstation-4)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Total Character Freedom:** Customize appearance, gender, and abilities for a truly unique hero.
- • **Master Your Story Your Way:** Complete quests via combat, diplomacy, stealth, or deception—every choice shapes your journey.
- • **No Boring Fetch Quests Here:** Engage in meaningful political intrigue and impactful decisions that ripple through the game.
- • **Dive Into a Living, Breathing World:** Interact with factions and companions in a dynamic island teeming with secrets and magic.
- • **Stunning Environments & Seamless Gameplay:** Experience gorgeous 3rd-person visuals with fluid combat transitions and strategic pauses.

## Overview

Greedfall for PS4 delivers a rich roleplaying experience with full character customization, a vast magical island to explore, and a quest system driven by meaningful choices in combat, diplomacy, and stealth. Praised for its immersive storytelling and dynamic world, it offers a fresh alternative to traditional RPGs with no repetitive fetch quests and a mature, evolving narrative.

## Description

Explore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures. Forge this new world's destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of a living, evolving world - influence its course and shape your story.

Review: Unexpectedly awesome - I've been really wanting a good RPG to sink my teeth into, and this more than delivered. I pre-ordered this largely because I like supporting smaller game developers, and I am very happy that I did. A lot of reviewers compare the gameplay to The Witcher, or Dragon Age, and they're not wrong. You control one main character, and you can use a strategic pause to stop combat and deliver commands. But the pause here feels more organic to me, personally. Going from sword to gun to trap feels really seemless. Where Greedfall really shine though is the quest system. I don't really have the slightest idea what is happening in the main story. I helped get my cousin into some position on the island, and he gave me some tasks that he wants me to do, but... he can wait, right? He's a lord! It's not like he's wanting for anything. I'm on an island full of people who need things done, and I'm just crazy enough to do them. So far, I've interrupted a crooked guard ring from extorting merchants, stopped a group of guards who apparently beat a new recruit to death, and preventing three guards from harassing a native... starting to see a pattern here... what is my cousin doing up there? Of those three examples, I want you, the reader, to notice something; no fetch quests! I've yet to encounter a quest where they say "Kill 10 bears, bring me their coats for some reason that will never become clear, and you may earn the title of Bear Slayer, which is totally useless!" Every quest that I've done so far has some kind of political intrigue, and your choices absolutely matter. Are you a jerk? Expect people to let you know you're a jerk. Are you too nice? Expect to see some bandits trying to take advantage of that. Are you gay? I've yet to see anyone treat anyone any different in this game because of their orientation (which is great), but I more wanted to run home the fact that you can be in Greedfall (and real life; it's 2019). The long and short of it is; I am thoroughly enjoying this game. The only real things someone could complain about, I guess, is the graphics sometimes seem a bit week. A cape might float through a wall or something, or someone's teeth in a dialogue cut scene might seem strange. But, hey, I grew up in the age of 16 bit RPGs. A cape floating through a wall is not a big deal to me. Short answer: if you're in need of a good RPG, get this game
Review: Beautiful fun game. Love it! - I waited until a few patches to play this game. I do that for just about every game I get. It means I'm never first, but I usually get the best out of the games I play this way. Greedfall is a beautiful game. I love the 3rd person gameplay. I like the voice acting. And I love that I can make such a good looking character. I find the magic fun to play. I was worried about the magic because of the colonial setting, but it fits just fine. And the auto targeting it does when I use my shadow punch attack is fun and pretty. Like a super combo! The environments are gorgeous and the world is huge. They really outdid themselves on this game. The crafting is a little limited, but the choices for weapons are not. I don't like using maces, I'd target a stave. But the mace lends to the whole battle mage thing. And that's fine. I usually don't ever switch to a physical weapon anyway. I like to keep it 100% magic user. I am really loving this game. Kind of a slow start, but it really picks up once you hit the mainland. More than enough sidequests to keep me hooked and entertained. This is a great game. And they really have been quite accommodating when it comes to fixes. Great game, great company.

## Features

- Engage in a core roleplaying experience - Achieve quests and complete objectives in a multitude of different ways - through combat, diplomacy, deception, or stealth
- Complete freedom in character progression - Play as a male or female, customize your appearance, and freely choose your abilities, spells and skills
- Delve into a mysterious world of magic - Begin a grand journey and uncover ancient secrets protected by supernatural beings, manifestations of the island's earthly magic

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07TBGWMP7 |
| Best Sellers Rank | #25,217 in Video Games ( See Top 100 in Video Games ) #1,454 in PlayStation 4 Games |
| Compatible Video Game Console Models | Sony PlayStation 4 |
| Computer Platform | PlayStation 4 |
| Customer Reviews | 4.1 4.1 out of 5 stars (1,349) |
| Date First Available | June 20, 2019 |
| Global Trade Identification Number | 00859529007331 |
| Item Weight | 2.47 ounces |
| Item model number | 790733 |
| Language | English |
| Manufacturer | Maximum Games |
| Product Dimensions | 6.7 x 5.3 x 0.6 inches; 2.47 ounces |
| Publication Date | September 10, 2019 |
| Rated | Mature |
| Release date | September 10, 2019 |
| Type of item | Video Game |
| UPC | 859529007331 |

## Images

![Greedfall (PS4) - PlayStation 4 - Image 1](https://m.media-amazon.com/images/I/81dpi3EiqIL.jpg)
![Greedfall (PS4) - PlayStation 4 - Image 2](https://m.media-amazon.com/images/I/71oHVirsyVL.jpg)
![Greedfall (PS4) - PlayStation 4 - Image 3](https://m.media-amazon.com/images/I/810M4mx-7GL.jpg)
![Greedfall (PS4) - PlayStation 4 - Image 4](https://m.media-amazon.com/images/I/81zI-k0iFAL.jpg)
![Greedfall (PS4) - PlayStation 4 - Image 5](https://m.media-amazon.com/images/I/91eOHxjQ6sL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Unexpectedly awesome
*by I***E on September 13, 2019*

I've been really wanting a good RPG to sink my teeth into, and this more than delivered. I pre-ordered this largely because I like supporting smaller game developers, and I am very happy that I did. A lot of reviewers compare the gameplay to The Witcher, or Dragon Age, and they're not wrong. You control one main character, and you can use a strategic pause to stop combat and deliver commands. But the pause here feels more organic to me, personally. Going from sword to gun to trap feels really seemless. Where Greedfall really shine though is the quest system. I don't really have the slightest idea what is happening in the main story. I helped get my cousin into some position on the island, and he gave me some tasks that he wants me to do, but... he can wait, right? He's a lord! It's not like he's wanting for anything. I'm on an island full of people who need things done, and I'm just crazy enough to do them. So far, I've interrupted a crooked guard ring from extorting merchants, stopped a group of guards who apparently beat a new recruit to death, and preventing three guards from harassing a native... starting to see a pattern here... what is my cousin doing up there? Of those three examples, I want you, the reader, to notice something; no fetch quests! I've yet to encounter a quest where they say "Kill 10 bears, bring me their coats for some reason that will never become clear, and you may earn the title of Bear Slayer, which is totally useless!" Every quest that I've done so far has some kind of political intrigue, and your choices absolutely matter. Are you a jerk? Expect people to let you know you're a jerk. Are you too nice? Expect to see some bandits trying to take advantage of that. Are you gay? I've yet to see anyone treat anyone any different in this game because of their orientation (which is great), but I more wanted to run home the fact that you can be in Greedfall (and real life; it's 2019). The long and short of it is; I am thoroughly enjoying this game. The only real things someone could complain about, I guess, is the graphics sometimes seem a bit week. A cape might float through a wall or something, or someone's teeth in a dialogue cut scene might seem strange. But, hey, I grew up in the age of 16 bit RPGs. A cape floating through a wall is not a big deal to me. Short answer: if you're in need of a good RPG, get this game

### ⭐⭐⭐⭐⭐ Beautiful fun game. Love it!
*by R***L on November 9, 2019*

I waited until a few patches to play this game. I do that for just about every game I get. It means I'm never first, but I usually get the best out of the games I play this way. Greedfall is a beautiful game. I love the 3rd person gameplay. I like the voice acting. And I love that I can make such a good looking character. I find the magic fun to play. I was worried about the magic because of the colonial setting, but it fits just fine. And the auto targeting it does when I use my shadow punch attack is fun and pretty. Like a super combo! The environments are gorgeous and the world is huge. They really outdid themselves on this game. The crafting is a little limited, but the choices for weapons are not. I don't like using maces, I'd target a stave. But the mace lends to the whole battle mage thing. And that's fine. I usually don't ever switch to a physical weapon anyway. I like to keep it 100% magic user. I am really loving this game. Kind of a slow start, but it really picks up once you hit the mainland. More than enough sidequests to keep me hooked and entertained. This is a great game. And they really have been quite accommodating when it comes to fixes. Great game, great company.

### ⭐⭐⭐ Lazy design, invisible walls, great storytelling
*by D***S on September 20, 2019*

Greedfall is a game with a well done story line and plot, a clearly defined world with fleshed out politics and history. Unfortunately the technical aspects of the game are its downfall. Graphics are respectable for the PS4, and the combat system provides 12 hotkeys and isn't overly complicated, although it is ludicrously unbalanced in favor of the player. "Never trust a game without a jump button" is a credo I believe in, and it applies to Greedfall in spades. A game whose premise is one of exploration frustrates your attempts to do so with objects as simple as a rope fence that your character cannot hop over, or a low-hanging tree branch. Want to crouch and crawl under the branch? Your character can clearly fit underneath it, but the game prevents you from going forward. Out in the wilderness, the challenge is not so much in finding what you're looking for as it is finding a path to it that isn't blocked by invisible walls or tiny changes in slope/height that your character cannot traverse. It's most annoying in locations where there is a short platform. You can't just climb onto it, you have to walk around it until you find the short ramp that allows you to ascend to something that barely comes up to your character's knees. Likewise, on occasion when you might like to fall from a height (small or large) to save time in movement (on a twisty mountain path, for example) you simply cannot. Lazy design is likewise reflected in buildings. Almost without exception, every governor's palace is the same as all the others. Every tribal chieftain's hut is the same as the others, right down to which containers have loot in them, which you can steal while the owner looks on happily at you. In a world that is supposed to be new, fresh, and ripe for exploration, each building feels like just another copy of every building like it that you've already seen. The excellent story is unfortunately marred by game design as well. No spoilers, but in one sequence you enter a building and find a note indicating that someone is about to be murdered. You can run right out and stop it - no, wait, you can't, the game tells you that the door you just came in through can no longer be opened. It's not locked or barred, you just can't run out and save the man's life. You have to go through the rest of the building and find a bunch of clues first. And once you know that, you stop worrying about the man because you know he's going to be alive for at least as long as it takes you to find all those clues. In another segment of the game, you learn that someone you like is at risk of being assassinated. However, you can't say anything about it, despite the fact that you have written evidence. You just have to wait for the point in the game when your character is suddenly allowed to speak about the assassination plot. The game gives the illusion of being open-world and non-linear, but many times you'll find that you're required to do things in a predetermined sequence when you might have other ideas about how to solve a problem. It's common to fully explore an area and find everything, only to later be given a quest to go back to that same area, where suddenly something you've already seen has become important, or something that wasn't there before has suddenly appeared, in plain sight. This disincentivizes exploration of wilderness areas until you're given a quest to go to that particular area. Customization is touted in the advertising for the game. Character customization is on par with games from ten years ago. Don't expect to be altering cheekbones or changing eye color. The skill tree is okay, although some skills are "one way" - if you have A you can get B, but if you have B you can't get A. I'm playing on a 120" screen and even I can barely make out the little "one way" indicators. Abilities and Talents don't really follow a tree as such, and there isn't much customization there. Some talents are unnecessary as you can simply find someone to carry out those tasks for you in exchange for gold. People who won't carry out tasks for you are the two companions you're allowed to have with you. If you come to a door that requires Lockpicking 2 to open, and one of your companions has Lockpicking 2, you can't control them or even ask them to open the door. Your character just stares wistfully at the locked door while the companion with the lockpicking skill whistles a jaunty tune. You can change the equipment used by your companions, but not their development of skills or abilities. I enjoyed the game but was frustrated with my character's ridiculous lack of ability to go over or under simple barriers, or running into invisible walls. The cities/settlements lack distinct identities because of the replication of buildings, which is a shame as the cultures of those cities are so well-defined in the storytelling. And being forced to deal with some situations in a linear fashion is annoying. Being able to shape the experience points and trees of the companions would have been nice. A minor issue worth noting is that if you're playing as a female character, on a number of occasions, characters will mention you as "he" or "His Excellency." Seems like they should have caught that in beta and/or QC, but it's still there even in v1.3 I hope the people responsible for the characters, plot and story have the chance to work on a game that truly allows for exploration (including jumping!) and non-linear play. That's a game I would buy in a heartbeat. For a game so rich in storytelling, the climax is pathetic, predictable and short, and the post-game wrap-up sequence is merely some brief narration over a few cut scenes. There is no interactivity to it either. The romance mechanic was the only other hole in the storytelling. It was useless in game and your "soul mate" will seldom if ever behave any differently. Overall this was good for about 50-60 hours of gameplay and given all the issues with the game, I'd suggest waiting for it to hit a $19.99 price point.

## Frequently Bought Together

- Greedfall (PS4) - PlayStation 4
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- Cyberpunk 2077 - PlayStation 4

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*Product available on Desertcart Israel*
*Store origin: IL*
*Last updated: 2026-05-17*