AEG Tiny Towns | Award-Winning Abstract Strategy Board Game | Plan and Construct a Thriving Town | Puzzly City Building | 1-6 Players | Ages 14+
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AEG Tiny Towns | Award-Winning Abstract Strategy Board Game | Plan and Construct a Thriving Town | Puzzly City Building | 1-6 Players | Ages 14+

4.8/5
Product ID: 124673774
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🏆2020 Origins Game of the Year
🧠Mensa recommended for strategic depth
🧩4x4 spatial puzzle grid

Description

🏙️ Build brilliance, outsmart rivals, and own the town square!

  • INFINITE REPLAY VALUE - Every session is a fresh challenge with customizable building sets ensuring endless strategic variety.
  • AWARD WINNING STRATEGY - Experience the thrill of the 2020 Origins Game of the Year, celebrated for its masterful design.
  • DYNAMIC SPATIAL PUZZLE - Craft your town on a 4x4 grid, balancing resource placement and building construction for maximum points.
  • MENSA APPROVED CHALLENGE - Engage your intellect with a game recommended by Mensa, perfect for sharp minds seeking a cerebral escape.
  • SIMULTANEOUS PLAY ACTION - Stay in the game with zero downtime as all players draft and build simultaneously—no waiting, just winning.

AEGTiny Towns is an award-winning abstract strategy board game for 1-6 players aged 14+, where you plan and build a thriving woodland town on a 4x4 grid. Recommended by Mensa and winner of the 2020 Origins Game of the Year, it features simultaneous play and endless replayability through customizable building sets.

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"1-6" players. Does this mean a person can play alone?
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Reviews

4.8

All from verified purchases

D**S

Can we play it again?!

The first time I played this with my wife she immediately said "Can we play it again?!" This is quite a rare occurance, so that says something.It is very easy to learn, and quick to play. (About 15 minutes per player)I love the mechanic of using the resources in certain shapes to create the buildings for your town. The limits of the board help to make it a fun game as you try to build the best town with the resources that are given to you without painting yourself into a corner. The multiple types of each building, besides the cottage, help with replayability and keep the game interesting without making it overly complicated. The cards for each building make it easy to understand what they do, and what resources in what configuration are needed to build it.The wooden building meeples (Beeples? Muildings?) are very nice, and their colored silhouettes on each building card make it unmistakable what each is every time you play.I have played both the solo game, and the game with 2 and 3 players. I have found it to be a good game at all of these player counts.The wooden master builder hammer makes it easy to see whose turn it is to call resources, and keeps the game moving quickly. There is good natured interaction between players, and even when resources that you don't want are called, it doesn't feel like an attack, but part of the fun in figuring out the puzzle that is Tiny Towns.The solo version works well by using cards with the resources on them; first 3 are drawn, one is chosen and returned to the bottom of the draw pile, the ones you don't use are left behind for subsequent turns. This works well at imitating other players calling resources that you don't want or need.It's a good game with high quality components and interesting mechanisms, with enough player interaction to make it fun, and enough variability to keep it fun.

F**K

A simple game with plenty of decisions and oodles of fun!

We really enjoyed this game! It is a little spacial puzzle that you immediately want to try again and again. We play a lot of heavier board games, but we still enjoy a lighter game if it is this fun. It is simple enough for casual gamers to enjoy while still offering plenty of logical, puzzley, decision-making goodness. Because of the different building types available each game, the strategy will change each game as well.The rules are very simple and easy to learn. The game even includes a few variants for different player counts. The components are made of wood and of very good quality. They feel great to pickup and place on your board. It comes with a plastic insert that stores all the pieces safely and easily. This a a great quality game!Things to like:- Good for variety of ages and skill levels- Good quality components and insert- Good replay value and variations- Quick to set up and play- Very fun for how simple it seemsThings you may not like (or maybe you will?):- Very abstract game (you are just placing blocks and buildings)- May be a bit slow when playing at maximum player counts (the variant rules included do help with this)We would totally recommend this game!

B**Y

Not cute enough?

The gameplay is fine but the main complain I got from my game group was that this isn't cute enough! The game name, cover art, and theme intro sound pretty cute but the board and pieces don't live up to the cover. Is that a reason to not play this game? For my group I guess it is. There are no animal pieces or artwork in the actual game (only the box cover). The main resources are square cubes (booooring). The building tokens are okay. But the player board should have better art and somehow animals incorporated into everything. The actual gameplay is a perfectly fine puzzly challenge. Very tight reminds me of Calico in how things start squeezing in almost from your very first move. A variety of objective/building cards creates variety from play to play. But because the theme isn't fully present there are other games that will always reach the table instead. So a mixed review: game puzzle challange is okay, but theme falls flat.

L**A

One of the greats... if you're up for it

This game is fantastic, but the biggest thing one should know is how deceptively unforgiving and cut-throat it is for such a light theme.this game is very much easy to learn, hard to master. I've been playing for over two years now (recently purchased Fortunes expansion) and continue to enjoy and get better it. My biggest issue with it is there aren't that many people i can play with - because the game is so hard to be good at, many people get disheartened after their first bad game and just stop playing deeming "i'm just not good at this type of game".The game also appears fairly misunderstood. The player interaction in this is very high - at least in order to be good. Each player has to take the resource that other players called out. This means it's critical to look at strategy the other person is going for about ~1/3rd of the way into the game and start to predict what they need. At some point it turns into a game of chicken - both you and one other player need stone...who will call it first?Also, the solo is still incredibly fun. One of my favorite things is to wake up before the kids on saturday, drink a coffee, and play the solo for 30 minutes. There's also some challenges online to see who can get best score for a given set up.This is currently my #7 board game of all time (6 games ahead are Agricola, Spirit Island, Concordia, Pax Pamir 2e, Food Chain Magnate, and Scythe).Mechanics: 3/5Decision space: 4/5Tension: 5/5Replayability: 5/5Fidiliness: 5/5 (very little fiddling)Components/Flavor: 3/5Luck: little to no luckPlayer Interaction: MediumSharpness: UnforgivingTheme: Some themeRules Complexity: Very LowStrategic Depth: MediumGet this game as a great gateway into the board game hobby. This is certainly not Monopoly, or even Sequence for that matter.

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