🧠 Decode the unspoken. Connect beyond words.
Concept Party Game by Repos Production is an award-winning, team-based board game for 4-12+ players aged 10 and up. Featuring a game board with over 100 universal icons, it challenges players to silently communicate and guess hundreds of objects and ideas in about 40 minutes per session. Lightweight and battery-free, it’s perfect for dynamic, inclusive fun that sharpens communication skills and social interaction.
Number of Items | 1 |
Item Weight | 1.94 Pounds |
Item Dimensions L x W | 10.82"L x 10.82"W |
Color | White |
Are Batteries Required | No |
Material Type | Cardboard |
CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
C**L
Fun and Unique
This game is a lot of fun. It's not really competitive, though. It's more of a freeform, "challenge yourself and have a good time with friends" sort of game. The basics of the game are as follows: you draw a card that has a list of words and/or phrases on it, grouped into three different levels of difficulty. You choose one of the words or phrases and must get the other players to guess your chosen word.You do this not by talking, drawing, or even acting, but by placing markers on the included board of concepts. The board consists of around 50 or so (I haven't counted) concepts, such as tall, short, hot, cold, sad, happy, yes, no, location, colors, type (phrase, object, etc.), and materials (rubber, plastic, wood, etc.). This isn't a comprehensive list, but you get the idea. You have several different types of markers: one for the main concept, and 4 markers for subconcepts. You also have little blocks that are color-coded to each marker so that you can communicate several ideas within the same concept.This probably sounds confusing, but the instructions are very helpful, as is this Youtube play-through: https://www.youtube.com/watch?v=nFPYiUaGJNkIt is unlike any other game I've ever played before, and I love the unique and well thought out concept (see what I did there?) behind the game. The game has a scoring system, but honestly, after a couple of rounds we usually stop keeping track. It is fun enough on it's own trying to challenge yourself to communicate without having to compete to do it.I highly recommend!
C**N
Worth the initial time investment!
The first time you play with anyone new it will take a bit of time to learn the new "language" of Concept. It's totally worth it. It's such a fun challenge, and every time I've played the new players start out hesitant and stick with the easiest ones. As we play though, everyone wants to try the harder ones, and we get more and more comfortable with the board and learning how to communicate with it.My 21 year old niece has Downs Syndrome and her parents were initially skeptical that she would be able to play on her own. Once she caught on, she absolutely loved it and really excelled! Her parents were really excited for her to have a game that enabled her to communicate really well without requiring a lot of language skills. Would also highly recommend for groups where not everyone speaks English as a first language. Its nice that there are 9 options on each card, as everyone can find at least one option that they can confidently get.
S**R
Super Fun
This is a game night staple at our house (which is saying something with our 200+ game collection) ! It is easy to teach to new players, super fun for all ages, and always full of great laughs.
M**I
Better than 5 stars, but can't get the rating to go higher
We play Taboo. We play Pictionary. But we've been through the Taboo cards (and refills) half a dozen times, and a few in our group feel too artistically challenged to enjoy Pictionary as much as the others.Enter Concept.We read the review in Games Magazine and thought we'd enjoy it. "Enjoy it", turns out, doesn't even approach it. This is simply a brilliant game. Although you can start playing it almost as soon as you read the instructions, don't. Try the examples. Look over the categories on the board--ALL the categories. Then ease into it with the easy clues. And let your imagination soar.The premise of the game is that you'll place markers on various categories/clues to convey concepts. Thing+In+Mouth+White=Tooth. Toy/Game+Black+Red+Grid=Checkers. So far, so good. But eventually, you'll come up against something a little more complicated, even in the easy cards. The inventors took that into account by allowing sub-concepts. Main concept: Building+Metal+In+Country. Subconcept: Country+Blue+White+Red. Subconcept: Food/Drink+Liquid+Purple+In+Country. Yeah, it's Eiffel Tower.Use the rules, or don't. Although the rules say you may use the word "Yes", we expanded to also allow the word "No". We allowed each team to pass a card if they absolutely didn't know what it was (We're fogeys, so only one person in our whole group knew what Sonic the Hedgehog is). We eventually did away with the scoring. And for a group as competitive as we are, that's saying something. But this was just too much fun to let scoring interfere with the flow of the game.The best part about Concept is you learn just how creative your friends and family can be. One of our friends tried Fictional Character+Male+Young+Transparent. No wait, not transparent. Yes, transparent. No, not transparent. Harry Potter. Too cool.Not a cheap game, to be sure, but worth every cent. I'm completely hooked.
ترست بايلوت
منذ 3 أسابيع
منذ أسبوع