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K**I
Cool if you are looking for a bit of tech in you pathfinder experience.
I really enjoy this book, as it allows me to runs games with "ancient" technologies. It can also be a cool way to give items to players with a technological feel, but you can flavor it more magically. I mean, you could also just use it in the Pathfinder setting and play with the items as they are . ;)
C**V
This is an amazing resource if you plan on penetrating your standard fantasy ...
I'd give it a 5, but I can't just out of principle.This is an amazing resource if you plan on penetrating your standard fantasy roleplaying experience with the long glowing shaft of science fiction. A good variety of rules, items, and options for characters and GM's to pull from.Feats, spells, and archetypes to take advantage of the technological items in this guide, along with a large selection of items and an item quality to slap onto tech items without worrying about the high prices.
A**R
Tech nuts unite
Just got this. Its full of many things for someone to make a Numerian characters, or to add to an existing character. new spells and technological feats are spelled out as well as gadgets and gizmos galore (many of which I would love to add to my paladin who has the boon numerian weapon training - anyone want a paladin toting a grenade launcher?). I would suggest getting it especially for the Iron Gods path or any season 6 scenarios.
E**R
It has rules for a jetpack. What more could you want?
If your Pathfinder group is anything like mine, at times the question of futuristic technology has come up. Sure, the classic swords and sorcery is great, but what if you wanted to fight monsters with a laser pistol? Wear power armor? Have an AI that takes care of your base of operations? Without a guide, these things can be hard to balance, especially if you want a variety of things. This guide is your answer. Highly recommended if you want a campaign with a touch of sci-fi, though it has little to offer for non-futuristic campaigns.
A**E
Good but missing some things
As a sourcebook for technology as a mysterious and misunderstood force in a world of magic, it is not bad. It lacks a number of things, for example there is no section on transportation. As such, it could be better if it was more complete.
D**N
it adds star trek/star wars tech to a rpg built ...
it adds star trek/star wars tech to a rpg built on castles and kinghts it might be hard to mix the two for me but 'm going to give it a try
H**N
Expensive but interesting
Es un libro de pocas páginas y está impreso a color, está bien facturado pero es caro. Impresionante cantidad de opciones para combinar la fantasía con la ciencia ficción.
K**R
As more an more of this world comes to light ...
As more an more of this world comes to light, my own worlds expand and open up for my players more and more.
A**A
Good starting point, but you need to extrapolate if you want a futuristic game.
This is the companion campaign setting book, for the Iron Gods adventure path. It details enough technology to complement that adventure path. If you're running Iron Guards, consider this book as almost mandatory.I'm not giving a fifth star because there are a lot of technology that I would assume to be basic to a technology guide for Pathfinder, but which is not included in this guide. If you're looking to run an advanced technology setting, or a mixed setting with futuristic time travelers who are now in the past (the default setting of most campaigns), this guide is at best a starting point. You will have to extrapolate and estimate the effects of 90% of the gadgets/toys your futuristic band would want or likely have... based on the items presented in this tome.While you may assume there would be a massive power creep in a guide like this, that is not the case. A grenade is of comparable power to a Caster Level 5, 'Scroll of Fireball'. It would be a little more expensive, to balance out that just about anyone can pull the pin and toss it, without needing to have Fireball on their class spell list. A lot of the consumable technology items, are essentially priced like a comparably powerful scroll, except that they act like a Potion (anyone, with basic understanding, can use the technology just as a non-caster can drink a potion) in regards to who can use them.It is relatively easy to balance a technology item against an existing magical item, by pretending the technology is just a new form of magic.Paizo continues to offer the highest (physical) quality products. The paper is higher weight for long term durability. The bindings are great and will stand up to long term use over many years. The art is far superior to that from most other companies.
L**I
Useful tool to have while playing Iron Gods
The book itself is a rather slim guide to technological wonders in the world of Pathfinder.Unless you're a collector I strongly advise to use this while playing the Iron Gods adventure path, which gives a meaning to all the stuff within.I mean, the rules herein are will not blend with Pathfinder, unless you make some great storytelling effort.Luckily, Iron Gods is awesome.
C**H
If you want to add future technology to your campaign ...
If you want to add future technology to your campaign, this book is thorough on rules for time-worn technology, radiaition, weapon, armor, and gadgets.
M**E
... be to everyone's taste but this book has a nice approach. It allows the GM and players to ...
Tech and magic may not be to everyone's taste but this book has a nice approach. It allows the GM and players to add something new.Good ideas. Can't wait to try them out.
M**Y
Five Stars
handy little book will be great for my coversions
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