🎮 Elevate Your Reality with Every Move!
The Meta Quest Touch Pro Controllers redefine virtual reality interaction with self-tracking cameras, advanced haptics, and precision controls. Designed for seamless integration with Meta Quest 2 and Pro systems, these controllers offer an ergonomic design, rechargeable convenience, and a new level of immersive experience.
Z**X
Great Controllers on their own!
So I'm gonna start off by saying that my 5 star is on the controllers functionality use.The controller works well with the Quest 2 that I've found, albeit the small issue with the WiFi function that should be fixed in an upcoming update (but was already fixed on the Quest Pro).Pros:* Benefits with off Camera accuracy quite well. Especially makes back-play much easier to deal with.* Despite being a hair heavier, in weight, it is actually lighter to me, possibly because of the ring.* Native rechargeable battery. Though we'll see how well that will be in months time.* These controllers come with a small recharge cradle.Cons:* 8-9 hours from full charge.* Charge Cradle is very small.* Charge cradle has a specific way of putting it on (i.e. doesn't make it easy to just place and go)* When not in use, still can drain a little.* Requires removing the Quest 2 controllers from the Quest 2 to put in the Quest Pro controllers.So why with the amount of stars for the amount of cons? Well, at their heart, it runs great. I don't have to worry about lighting for full functionality of the controllers which when in one room, the overhead light was so bright, you would think some kind of unknown experience is happening in the room if you looked through the window and it could get through most accessories for the headset for light leakage from the top. In another area, the lighting is too little and would require an infrared light to assist. Plus, if being done in the evening, the area was more echo-y so one could unintentionally wake up others in their rooms.So having these controllers eliminate lighting requirements outright. Plus, sometimes I wanted to look at different directions while firing in another (dual ranged weapons) or move around proper with melee based games and sometimes you need back blocks.While it works with the wrist strap, I would prefer having knuckle straps for throwing-based mechanics. There isn't really anything on the market that I've seen with enough confidence to say "Oh, let me try that" for having such grips. Also, it does come with a stylus for writing, but I haven't used anything that required it so not sure if its even gonna be useful for me.Overall, I still find this a great product. The hard part is justifying the cost if wanting to switch from the Quest 2 controllers. Yes, basically if you got a Quest 2 and got these, you're looking at more of an expense towards a custom PC. But I had my stuff long enough and figured I'd treat myself so the cost was fine for me.
O**A
These controllers are garbage.
Okay look, for a quest user, these controllers seem great because it gives you the tracking you need to use your controllers as you want. Want to track behind you? You got it! Put your hands down by your side? Just fine! Want to lay down with them and put your hands above your head and still got tracking? Awesome! It does it!However, ALL quest pro controllers have TWO MAJOR FLAWS with them.1. IT THINKS you are touching the triggers and/or joysticks when you aren't.2. The controllers have an inactivity timer of one minute.So the first issue is that if you're playing a game, like VRChat, The controllers will think you are touching the triggers, making it to where you are forced to do a facial expression. This is awful, cuz using facial expressions is super important, and if you want to smile at someone, you cant, cuz the controllers think you are holding the controller triggers when you aren't even touching the controllers.This also happens with BOTH controllers.There is currently a support ticket about this issue, and EVERYONE has been instructed to reach out to support to RMA their controllers, and guess what, even the RMA'ed controllers still have the same issue.The only person who found a solution, was taking the controllers apart and removing a metal piece, which I don't advise, and will not do.2nd, the inactivity timer. This inactivity timer is based on movement. So if you are laying down and chatting with your friends, and got your hands to your side, or above your head, if you aren't moving the controllers, they will DISCONNECT. This is so annoying because now your hands will FLY OFF somewhere because they are no longer connected, and the only way to KEEP them connected is to move the controller. Mind you, I said the keyword MOVE. The buttons DO NOT RESET THE TIMER.These controllers are GARBAGE for what they cost. You are LITERALLY better off buying two basestations, and buying refurbished index controllers than these. Save your money, unless you are REALLY desperate for having tracking behind you, below you, and above you.
R**N
Fantastic VR controllers
Okay so bought these being VERY worried with everyone else's review and I'm honestly so glad mine came in perfectly. Everything was in the box, no scratch, no drift no nothing. The controllers itself feel a little heavier then the meta quest 3 controllers, it makes sense they have built in batteries and cameras so they can track wherever I put them, even if my meta quest 3 headset can't see them. Genuinely feels really nice to hold on general and the buttons feel a tiny bit better then the meta quest 3 controllers. Of course everything else came with it was great to, especially the charger for controller AND the headset, that was nice to see. But overall these feel very sturdy, no sign of drift whatsoever, I'd say it's semi worth it ONLY because these are definitely expensive but everything about feel wonderful. I'd recommend a pair to someone who has a bit of extra cash and wants a nicer experience for VR
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