

🚀 Step into the future of work and play with Meta Quest Pro — where reality meets imagination.
Meta Quest Pro is a premium standalone VR headset designed for professionals and creators seeking next-level mixed reality experiences. Featuring 256GB storage, 12GB RAM, and 10 advanced sensors, it delivers precise tracking and stunning visuals through pancake lenses with quantum dot technology. Its ergonomic design supports extended use, while real-time avatar expressions and intuitive controllers redefine virtual collaboration and interaction.










| ASIN | B09Z7KGTVW |
| Batteries | 1 Lithium Polymer batteries required. (included) |
| Best Sellers Rank | #4,490 in Video Games ( See Top 100 in Video Games ) #34 in Standalone Virtual Reality Headsets |
| Customer Reviews | 4.1 4.1 out of 5 stars (1,059) |
| Date First Available | October 10, 2022 |
| Item Weight | 1.94 pounds |
| Item model number | 899-00412-01 |
| Language | English |
| Manufacturer | Meta Platforms Technologies, LLC |
| Product Dimensions | 15.75 x 9.45 x 7.87 inches; 1.94 Pounds |
| Release date | October 25, 2022 |
| Type of item | Electronics |
M**.
AMAZING. Completely disagree with people saying it's over-priced.
People will spend $2k on a great TV or monitor, and yet take issue with a headset that is a standalone device with crystal clear lenses, great FOV, eye tracking, face tracking, and amazing controllers costing $1500. I can see why. Consumers had the bar set too low in terms of pricing with the Quest 2. At the end of the day this IS a premium device. Working inside the quest 2 is uncomfortable and the lenses make it so that you have to move your head to look around. The lenses on the pro are so clear that you can just move your eyes. This product is a step forward, as it gives developers everything they need to work towards a next-gen experience. Local dimming, foveated rendering, and color passthrough for AR. Sure, the resolution could be higher - but reading 12 pt font is still plenty comfortable. By the way, even though it's lower than the Quest 2 in terms of total pixels, there are still more pixels per degree (the metric that actually matters). If you just want it for PCVR - it might not be worth it, but if you want to work and experiment with a device (and also want to play some games), this thing is AMAZING.
J**.
The Meta Quest Pro is a Pro-Consumer Device
Look the Meta Quest Pro is one heck of a device. There is truly nothing like it. It's not perfect and depending on your preconceptions from how it was advertised, it will not be convincing for most. Nor should it be, this device is Meta's (Facebook's) first attempt to step into an AR territory. It's a great device but there's one problem. The software and AR app support is lacking. This is expected and is why this device costs so much - it's a DEV kit. It's really aimed at developers and VR/AR enthusiasts. For $1500, your likely the type of individual who has already been convinced that AR will be the next technological advancement regarding human technology interaction. For $1500 your more than likely the type of individual who wants to help make this happen, experience it and contribute to its growth.
O**S
A tiny step in the right direction
This is one of the easiest and most plug-and-play VR headsets out there, including stand-alone and PCVR use. Say what you want about Meta, their Oculus software has worked well since the CV1. The streaming is amazing on Wifi 6: literally no drops, no frame drops, no detectable compression and it doesn’t put up a fight like other options. It just works. It’s not the most comfortable headset or the lightest. The battery pack weighs it down significantly and the fact it’s on the back of your head means you can’t lean back. The way that it sits on your head involves a large rubbery pad pushing against your entire forehead. It may be a source of discomfort for some, the pressure didn’t bother me much; however, the material does not breath and even light use results in significant sweating—more than any other headset I’ve ever used. If you find VR uncomfortable because it can be hot, this is absolutely not the headset for you. Controllers are quality and have the right amount of weight to them and I didn’t have issues with tracking them or my hands. Charging station is nice and can charge everything. It also comes with a single individual controller charger, but it should really come with two because they use contacts and it’s not a cable you can easily supplement like USB C. It is so nice having head tracking without base stations. Again, it just works. All that said, I feel like VR has progressed so slowly. I have an Oculus CV1 and this seriously isn’t much of an improvement for the price. The wireless streaming is great, but may have issues for some, and for long sessions you will have to be tethered to something anyway since the battery holds about 2 hours. And then you’re stuck with a battery strapped to your skull while wired to something else. The lenses don’t give the screen door effect, but the resolution doesn’t feel massively improved. Frame rate is 90 which is the bare minimum. FOVs are based on IPD so you end up with that classic VR binocular vision unless you have eyes like a deer. In summary, we’re still in early adopter territory for VR. $1000 today doesn’t get you anything much better than $1000 did 5 years ago. There has not been a truly next-gen PCVR headset made yet and this isn’t it either. I guess people use these for business or something and I truly don’t understand how or why, but apparently that’s what these are geared for. So if that’s you, this is probably the best headset on the market. For everyone else living in 2023 and not in Zuckerberg’s weird metaverse fantasies, it’s just okay and I can’t necessarily recommend it to anyone as an upgrade. Image-wise, there’s better headsets for PCVR and this isn’t a budget option, so unless you’re extremely interested in the wireless aspect or want something standalone, I’d go with something else.
T**Y
Love this thing
I pre-ordered an Oculus Quest 2 before they launched. Used it a ton prior to the Quest Pro release. Switching to the Pro was quite the eye opener. The faster performance, the incredible lens clarity, the COMFORT, face/eye tracking - this thing is incredible. I purchased this at full price prior to the 33% price drop, and I'd do it again. Don't let the Meta haters talk you out of it. However, writing this review in May of 2023, I recommend most wait for the upcoming Quest 3. It's going to use the identical lenses to the Pro but with higher resolution displays. The dramatically increased processing and graphics power of the Quest 3 will be more future proof. Unfortunately Meta has been extremely slow to implement work features. Last time i checked, I still can't use virtual monitors with a Windows PC, only Mac. If you're buying this for work, just know that it may not speed up your workflow but actually make it worse. For traveling however I've found this to be a useful tool to have more screens while I'm mobile with just a laptop. Overall, for an enthusiast, this headset is great. For the average everyday consumer, I recommend waiting for the Quest 3.
K**8
Interesting hardware, but plauged with many issues
I will start with the good for this headset since it does have a lot going for it. For reference I am using this headset for wireless PCVR, nothing standalone: -Displays look amazing, especially coming from a valve index -Lenses are great, edge to edge clarity with extremely large sweet spot. -Wireless, which depending on the games you play can be a real game changer. When set up right with a good router leads to almost zero compression artifacts. -One of the only real option currently if you want eye and face tracking since HTC just decided to stop selling their face tracking -Once set up, can block the headset from talking to external IPs through your router and still have it work with local network streaming apps like Steam Link. It does not require an active internet connection to use if you don't trust meta after it is set up. However, this headset is plagued with a lot of problems, and I managed to run into almost every single one. YMMV with these issues but most of these are widely reported by other users of the headset. Here is a list of issues I run into on the headset, starting with least bad to worst. -Wifi 6ghz driver intermittently will stop working for a few seconds in play and completely disconnecting from the internet, showing no networks. This is a pain for wireless VR and made me go back to using 5ghz band for my router for streaming games. This was with direct line of sight to the router (Ubiquity U7 Pro), so not an issue with being out of range. -Stock headset is nearly unusable long term without changing the stock pads. Since it is a halo strap, it puts all of the pressure on your forehead leaving you with a headache after an hour of use. The globular cluster pads fix this by increasing the pad area and adding a top strap, and should be a mandatory purchase if you plan on using this headset long term. -The controller firmware on the headset is very...interesting... Some updates they will work flawlessly, and others the controllers will shut themselves down every 30 minutes due to the controllers overheating. This issue varies from person to person and update to update, but it is a dice roll on if the controllers will behave properly every time you update the headset. I just switched to using hand tracking and valve index controllers due to this issue, but YMMV. Apparently V68 has been a good experience for many people (I have not tried but heard good things about it) so maybe it might be fixed now? -The PCB that houses all of the face tracking hardware at the bottom of the headset is directly next to the vents. This makes it easily susceptible to randomly killing itself due to sweat, causing the face tracking to stop working entirely. Given that face tracking is one of the main reasons you buy a quest pro, and sweating in VR is expected given they advertise workout games, that is a massive issue. Meta has not officially acknowledged this flaw (even though it is widely known at this point), and has not offered an extended warranty for failures of the face tracking module. I had the face tracking die on my headset for this exact reason. On the bright side, meta support seems to be pretty quick and within a day of opening my ticket they agreed to replace the unit, but shouldn't happen in the first place. Their support is the reason this is not a 1 star review
G**3
Glitchy, right out the box. Poorly made
I bought this product because I bought 2 oculus 2 before before. So I thought it may be the best one out there in the market. Wrong waste of time. Waste of money, nothing that they advertise. He's on this out of the box, it was glitchy. The controllers didn't want to function, right? I kept reporting it reporting in to see what they said. It's like I basically paid 1100 for the oculus 2, but the outside of a pro don't waste your money Why did you pick this product vs others?: Because they advertised that the oculus pro was a number #1...... WRONG!
1**N
100% worth it for the price for a brand new Quest pro
I was prepared to receive an used or refurbished Meta Quest Pro since I haven't seen them in main stores for a couple of years, but the seller went above and beyond my expectations and delivered a brand new one that was well-packaged and very good condition for the actual Quest box.👀
W**4
Such a well rounded VR headset!
I upgrade to a Quest Pro from a Quest 2 and my partner upgraded to a Quest Pro from a Valve Index. We both love our Quest Pros and they feel like a significant upgrade over our prior two headsets in clarity. Plus the face and eye tracking is so nice to have for VRChat. I didn't realize just how much of a difference face and eye tracking would make for social VR. The clarity is amazing. It may seem uncomfortable for some but there are upgraded head pads you can get now that make a big difference. I got a D-Link VR AirBridge for wireless PCVR (would highly recommend). There isn't finger tracking on the controllers like there is with the Valve Knuckle controllers but it makes up for it by the controllers being self tracking without the need for base stations.
ترست بايلوت
منذ أسبوع
منذ أسبوع