







👾 Elevate Your Game with Every Glance!
The Tobii Eye Tracker 4C is a cutting-edge eye tracking tool designed for streaming, PC gaming, and esports. It features simultaneous eye and head tracking, enhancing user interaction and immersion in over 150 compatible games. With secure login capabilities through Windows Hello, this lightweight device is perfect for gamers and streamers looking to elevate their experience.



| ASIN | B01MAWPMXQ |
| Brand | Tobii |
| Color | Black |
| Customer Reviews | 4.0 4.0 out of 5 stars (859) |
| Date First Available | October 14, 2016 |
| Hardware Platform | PC |
| Is Discontinued By Manufacturer | No |
| Item Dimensions LxWxH | 0.79 x 13.19 x 0.07 inches |
| Item Weight | 5.3 ounces |
| Item model number | 12004648 |
| Manufacturer | Tobii |
| Operating System | Windows |
| Product Dimensions | 0.79 x 13.19 x 0.07 inches |
| Standing screen display size | 27 Inches |
A**A
A great accessory for PC gamers out there!
To start off, this device is mainly geared towards PC gamers. If you want a biometric reader for verifying log ins for Windows Hello, I would suggest the 1st cheaper model "Tobii Eye X" or other biometric devices. I ordered the Tobii Eye Tracker 4C because I wanted a better feeling of immersion within my favorite space-flight simulator Elite Dangerous. It did exactly that and then some. That was all I wanted from this product and it totally fufilled my objectives. What you are gaining from this product is the ability to control your camera with your eyes. This feels alot more natural for a flight simulator because the player will be typically playing in 1st person in the cockpit of the ship. I am not sure how the eye tracker would feel playing a first person shooter or 3rd person game but I would imagine the experience varies. My perspective is that it would probably enhance the gaming experience, depending on the type of game you are playing. I would imagine that they would perform just as well as my positive experience in Elite. Make sure to check the compatability of games on their official website! It has detailed information on what games are supported and what type of features the eye tracker will provide for each individual game. An additional feature that this model has over the previous is the inclusion of head tracking. Only certain games provide head tracking but I am sure that can change in the feature as Tobii eye tracking is integrated into more games. I was able to look at stars and gas giants while I passed them with the movement of my head and eyes. I was able to improve my game situational awareness. This especially helped out during intense moments of space combat. This is a very intuitive product that allows me to use my eyes and head in the game and it truely feels so immersive that I feel like something is missing when I play without it. Also , it is worth to mention that compared to the previous model, the infrared lights of this product are less bright and glowy. This is great because the product itself is not really a distraction at all while using the computer. Features outside of the game include the ability to use your eyes/face as a way to log in and out of a Windows computer using "Windows Hello". I am currently running Windows 10 and am pretty sure all Windows 10 versions have this. This is a very nifty feature to enhance the security of your computer by using your eyes/face as basically the login password. There is also the neat feature to dim the computer screen when the eye tracker does not detect your eyes. It is also possible to use your eyes as a way to teleport the mouse curser. You can assign a hotkey to push to make the mouse course teleport to where you are looking at or you can use the option to slightly move the mouse towards where you are looking at to make it "warp" to the place you are looking at. It certainly makes me do less motions physically with my hands. Now this product doesn't give you the ability to aim and shoot with 1:1 accuracy. With that said, the tracking ability is certainly accurate to a satisfactory level. The software that is used for the product is also highly customizable and offers many options to adjust. Originally, I wanted the head tracking feature from a Virtual Reality headset but that was just too costly and expensive. This was a great alternative to provide the immersion I was seeking. I definitely would recommend this product for gamers who like flight simulators as an alternative to a VR headset. For those that are interested in this technology in gaming, be sure to watch videos on how this product works with the games you are playing and definitely check to see if the games you have are supported.
O**I
Immersion simplified
I was skeptical about the whole immersion in video games, as I saw most VR as gimmicks that need years to fully develop and be the standard for playing video games. But when I read about Tobii, I saw that it requires little to no adaptation to new gear, configuration of different devices nor hassle of any sort. You take the device out of the box and plug it in, it will download the driver and the software and then will walk you through the process of calibrating which is very easy and smooth. The device has support to so many games, and I found that the settings allows for a wide variety of customization to your liking, you can easily go from full eye tracking, head tracking and movement of upper body which will be reflected in the game as following your eyes for aim, head for looking to tracking nothing and providing no actions in game. I played Far Cry 5 and Kingdom Come: Deliverance with Tobii, and despite that each uses Tobii differently, both has incorporated this power of tracking eyes exceptionally well in their games. In Kingdom Come: Deliverance, the game requires hand and sword combats with enemies that can go up to 5 especially in war battles. So the game would need to lock to each target to make the sword fight feel more like the real life of anticipating your opponent moves and countering on the right moment. However giving the number of enemies on screen it may be difficult to focus on only one enemy as all those around you might struck you at the slight chance of opportunity. Tobii gives you an edge in this situation as it allows you great immersion and capability to use your sight to lock on each target just like what you will do in real life. The lock mechanism of the game will shift from one enemy to the other as your gaze shifts from one enemy to the other making the game more realistic, immersive and fun to play. Without Tobii this mechanic will require you to push on the controller stick (or move your mouse violently) to force the gaze to shift to the other enemy as he strike you, which most of the cases end you up with a hit no matter how fast you think you are. Far Cry 5 is a different game as it involves the wielding of not only melee weapons but also firearms. Tobii in Far Cry 5 allows the player to aim their firearms to where they are looking, making the game seems more like the real and eliminate the need to move your mouse or controller to aim. You will also be faster to aim at other player in Far Cry 5 Arena making you a very fast killing machine. Tobii also provides for other functions, like controllering your gun and fangs for hire by simply looking with your eyes at where you want them to go and they will follow suit. Lastly, tagging enemies in Far Cry 5 has become more realistic with Tobii as it will only tag enemies that you have looked at them with your eyes rather than just tagging all enemies in your field of view and make them game feels like playing itself out for you. Overall, I loved the game available with Tobii and have come to love having the help of Tobii in my games. I hope that the library of games will continue to expand and new AAA games will have Tobii supported.
E**H
Nice kit and may be a viable option over TrackIR for some, just not me
First off, it's a nice piece of kit. I'm not going to knock off stars because of an issue that's likely just me, vs an issue with the product overall. It's not fair to do so. However, there is a reason I took one star, which I'll get into below. (My issue) Major eye strain! I cannot use the Tobii 4C for longer than a few minutes before I get a terrible headache from the eye strain. I tested it with Prepar3d, The Division and Elite Dangerous. All became unplayable due to the strain after just a few minutes. Will this be an issue for everyone? No, but if you have issues with eye strain already then this will bother you. That aside, how well does it work? Pretty well honestly. After I mounted and calibrated the unit it tracked my eyes with pretty good precision. It's awesome tech, and for many will be a nice addition to their gaming rig, if that's your use case. In all three games I tested the camera movement was fluid and responsive. It can be adjusted as well, via software, to increase or decrease the sensitivity, range of motion, etc if needed. I didn't make any adjustments because I felt the defaults worked well, but it's there if you need it. Now on to head tracking. The 4C and software now supports head tracking, and it does a pretty good job of that as well. What I couldn't figure out is if there was a way to disable eye tracking and only use head tracking. If I could I'd likely continue to use it over TrackIR, because I can't stand wearing a hat and the clip is garbage. I gotta say though, when I was mixing both head and eye tracking at the same time my eye strain was even worse. I'm sure someone will tell me in the comments if there's a way, but I couldn't see it. Eye tracking was always on, and you could toggle head, but not the reverse. Ultimately the eye strain issue is likely due to the unnatural way you end up looking at things, albeit unconsciously. When you're using your computer normally you glance here and there, not really intently looking at any one thing or another. It's natural. What I found with the 4C is that when I'd look somewhere in game, I'd do it intently and deliberately. I knew where I looked would change the camera, and therefore I really LOOKED. It's unnatural at first and probably with continued use that habit would go away and it would become more "natural". You do not have to look intently at things to make the kit respond, but you find yourself doing it anyway. Not a fault of the product, just how I found myself using it and it is likely the main cause for my serious eye strain. Finally, my -1 star. Design. The USB cable and the rigid way it comes out the side of the wand is a PITA. What happened to the previous design where a mini-USB plug was on the device? Then at least we had options and could get a 90 degree cable, or something, to minimize the profile. The way it is now, with the rigid cable and pretty serious strain relief, it's an unforgiving mount. In fact, I had a hard time even getting my device to mount flat and perfectly parallel on the monitor because of that bulky cable pushing it away from the monitor. The older model had the plug, not sure why they went away from that. In conclusion, I looked at the 4C as a way to replace the TrackIR. I've used TrackIR in games for years, and I have others such as EDTracker as well. All work about the same, but most are pretty annoying if you don't like wires hanging off of you during game play. I don't like the wires, and I don't like the TrackIR sensor options, so I wanted something different. Tobii 4C was the best choice I found for that, but it doesn't deliver for me. That's me though... not you. Your mileage may vary, make up your own mind.
A**R
Does not fulfill the Promise
The promise of this second gen eye tracker is applying it in certain video games where it is supported. I purchased it to allow a more natural ability to look out to the side (and around the cockpit) in Microsoft Flight Sim X. Although it is listed as compatible I have not been able to "pair" it with FSX or several other programs listed on the Tobii website. I would return it as unsatisfactory except it does pair with Elite Dangerous and when it works (it isn't reliable, each new startup is a crapshoot) it is great, and fulfills the promise of eye control. It always works in the setup mode using software provided by Tobii. The setup is impressive and you shoot down a gazillion asteroids just by looking and shooting. If it worked for half the listed programs it would deserve 4 stars. But alas it doesn't.
B**K
Cool, but inaccurate, and rather useless...
This turned out to be as useless as I had feared. I knew going in that there were few games that supported it--those that did, it worked well, but it didn't necessarily make the gameplay any better or easier. In some instances (Shadow Tactics) it made the game *harder*. The desktop support was atrocious. I'll dig into the gameplay and the Windows integration below: GAMING (Tom Clancy's Ghost Recon Wildlands): First, this game isn't that great to begin with, but I will say--unlike Shadow Tactics--it did actually enhance the game a bit and make it more immersive. Being able to spot enemies with a gaze rather than dragging your cursor over it was a brilliant design decision. The ability to have your UI auto-hide, also great...but that's largely where the benefits ended. The ability to have it aim where you're gazing is incredibly over-rated. Without knowing where the PC *thinks* your gazing ahead of time, you could end up right on the target, or just lightly to the left, right, above, below...requiring an unexpected mouse move in one of those directions upon aiming. Whereas, without this feature, you know exactly where and how much you need to move your mouse (or joystick) to aim on a target. The added time to recognize where you need to adjust it kills any feeling of immersion and likely takes longer than it would without the feature. I'm sure with time one could get much better at it, but I found the process to be incredibly frustrating. I'm not going to get into Shadow Tactics because it's not even worth it. It includes the nice auto-hiding UI, but otherwise...god...what a mess. (For the record: it's an AMAZING game. I'm not knocking the game. The eye tracker stuff just doesn't work well with it. At all). WINDOWS INTEGRATION This is largely what I had hoped to come away having a good impression about. Unfortunately, it just didn't hit the mark for a number of reasons. I had assumed that I would be able to point and click using nothing but my eyes, thus allowing me to, say, navigate a context menu or open a program or notification without needing to touch my mouse (I'm a programmer--the more I can keep my hands on the keyboard, the better). It doesn't come close to this functionality. What it does: --- It enables you to 'see' your gaze on the desktop. Useless for the most part, but cool to watch for about 2 minutes as you look around the screen. Can help you to understand what it thinks your looking at, also reveals how large its margin of error is (revealing why my above complaint isn't feasible) --- It allows you to move the mouse cursor where you're looking, with the following caveats: A.) You must move your mouse toward where your looking (you can also make it so it moves there on *any* movement of the mouse) or B.) by pressing a key you define on the keyboard which will either 1.) move the mouse there and that's it or 2.) click upon moving there. With how inaccurate it can be, having it click when you press the key to move it there is absolutely asinine. --- Alt/Win + Tab: Allows you to gaze at the application window to select it. Still requires a spacebar press or click of the mouse to actually select it, though, making it pretty useless. --- Windows Hello: This actually works beautifully. This would be the *only* reason I would've kept this device. OTHER NOTES I use a 27" QHD (2560x1440) monitor and I was only able to truly access about 80% of my screen with my gaze. The left and right edges were hard to get to and going anywhere near the top of the screen was impossible. It was enough for the UI-hiding games to recognize that I was looking at a UI element, but to call it precise would be a flat-out lie. CONCLUSION Very cool technology and I look forward to what it can do going forward--having said that, it's just not there. Not for gamers. Not for those like myself hoping for a small--even if negligible--work performance boost. The most time-saving feature of this device is Windows Hello, hands down. But, if that's all you're getting this for, spend the money on a nice webcam that has Windows Hello compatibility. This is a device purely for those looking to tinker around with the bleeding edge of future tech. I truly can't think of another reason to get it.
B**H
***It's crap - doesn't work on windows 10*** - EDIT - It's magic - WORKS on windows 10
OLD REVIEW (It's crap - doesn't work on windows 10..... ) ( Will not log me in... ) (Really bad compared to the surface book Hello camera. .... (Every update to windows 10 kills the drivers ) ( .…. etc ) OK, So I was pretty harsh. That is what I get by being an early adopter. At the time I bought this, the only way to use a camera to log into windows with your face was to buy the new Surface Book. (Yes I preordered the MS Surface book. Being extremely impressed with the new Windows Hello functionality, I searched for a way to do the same on my desktop. The only solution I could find at the time was the Tobi 4c. While the 4c was made for people who don't have the use of their hands, it also promised to work with "Hello" to log in to my PC. I had a hell of a time getting it to do that. As a Windows insider on the fast track, I was getting almost daily updates to Windows. While there were some updates that got the Tobi working, others broke it again. Eventually Microsoft updates got it working reliably. I have to conclude that the problems were due to the fact that face recognition was new at the time. Since Hello introduced MS drivers for face recognition, they sometimes even caused problems with the eye tracking. After buying the Tobie 4c, I tried other face recognition cameras. I had similar problems with them. Recently I got a couple HD, USB 3.1 cameras with Windows Hello capability, (3d IR face scanning) and had no problems getting them to work with Windows 10. However, they do not do Eye tracking. so,,, I moved the Tobi 4c to my latest computer build. It worked flawlessly first time. !!! magical !!! My apologies for not updating this review earlier. As a personal rule, I don't usually bother with bad reviews. I broke my own rule in this case, and really regret it. I'd like to add that this is a really wonderful product and a really great company. I'd like to thank David Gaal at Tobi Tech support, who never gave up on me and followed through. Such attention to customer support is rare these days. BUY THIS PRODUCT!!! You won't regret it!
A**M
I was worried about this product but it works great, and I have not had the eye strain ...
I was worried about this product but it works great, and I have not had the eye strain issues that the other guy has had. Their customer support is great and the product works perfect and is very enjoyable. My only two warnings would first, be ready to buy a usb 3.0 extension ( this was not an issue for me because amazon sells them for very cheap ) the built in usb cord is extremely short. Then secondly the adhesive that it comes with is very strong and will possibly damage your monitor if you try to remove it, to get around this I bought some small and cheap black Velcro wall mounts and used them to mount this. The eye tracker itself is very fun to use. It takes getting used to, but once you get it down it becomes second nature. The tracker is also very accurate. Overall an awesome addition to my gaming setup and would highly recommend it.
H**R
Interesting idea, poor execution
This product will not work on ultra-widescreen monitors and probably any monitor with a curve. The Tobii eye tracker is a rectangular bar that is designed to be stuck on the bottom front bezel of the monitor, via a single sticky sided magnetic bar. The magnetized portion of the bar is used to hold the Tobii in place while the sticky side is used to stick it to the bezel of your LCD. This means two things: first, if your LCD is curved, the magnetic bar will not stick to the LCD and second, you will permanently have a black strip on the front bezel of your LCD, probably right over the manufacturer name. It's ugly. Since I have a beautiful ASUS PG348Q LCD, it would not stick and also looked really ugly, covering the brushed steel bezel and ASUS logo. I was able to used velcro tape to stick it below the LCD and had to work to angle the device so it could see my eyes. There were also two little white stripes on the bar which were now obscured by the LCD bezel, so when I calibrated the Tobii, I could not figure out how to align markers on the screen to the now hidden markers on the Tobii. This was quite frustrating until I figured that out. Next, I tried Flight Simulator X. It worked quite well in the simulator and I was very impressed - at first. It works pretty much just like the Track IR in how it moves around the camera. But, it was virtually impossible to adjust any controls in the aircraft, like the radio, because as I looked at the knob to turn, the screen would move away. I found it impossible to stare at a control to manipulate it due to general drift either due to calibration or how my eyes were looking at things. I tried Shadow of the Tomb Raider and the effect is minimal. It only slightly moves the camera around and I found it much easier to just use the mouse. Same with Kingdom Come: Deliverance. It's just better without it, although the first impression is "wow this is interesting". But that sentiment is short lived. As to staring at things and controlling them, that works fine in the Tobii demo, but would not really work in anything else. I think this product is pretty cool for what it is trying to accomplish, but just needs more development and execution time. Or maybe it's just not for me.
A**O
Fantastico!
Il sistema funziona perfettamente. Facile da installare e da calibrare. Io l'ho installato su un notebook di fascia bassa (core3) e su un Surface Pro4. Ha funzionato benissimo. Benchè nasca per il gioco interattivo io l'ho comperato per usarlo con la versione beta del sistema di riconoscimento ottico disponibile su Windows 10. Ora sta permettendo ad un amico con la SLA (che muove solo più gli occhi) di rispondere ai messaggi su WhatsApp, scrivere lettere e giocare a Sudoku!
ぜ**ん
十分使えます
ゲーム用ではなく、視覚のみでの制御評価用に購入 商品到着後2日程度調査、使用してみた感想 サードパーティーの無料ソフト等と併用してみようとしましたが、うまく使用できない。 調整次第だとは思うが、時間が無く今回は諦めました。 Windows10 x64 JP 2019年5月時点の環境下で以下の条件である程度使えると判断した。 ・本人は近視用の眼鏡着用 ・ディスプレイから顔までの距離:60cm ・30インチディスプレイ1つ ・使用解像度:2560×1600 ・ホームページから取得したドライバ:Tobii_Eye_Tracking_Core_v2.16.4.67_x86.exe ・OSの視線制御をONへ変更 ・ディスプレイのDPI変更:"ディスプレイの拡大縮小とレイアウト"-"テキスト、アプリ、その他の項目のサイズを変更する" 項目を100%から250%へ変更(+再起動(DPI変更を認識できないソフトの為)) *任意値入力から300%以上を指定して使用でも良かったかも。未検証。 OS側で提供されるUIだけで、マウス制御が十分可能 PCにインストール済みのアプリケーションを立ち上げたり、文字入力も可能 文字入力用ソフトウェアキーボードは予測変換機能有り ブラウザを起動+ソフトウェアキーボードからの日本語入力でWebサーフィンも可能だが、コンテンツを正しく表示するには上記環境下では表示領域が狭すぎる *拡大率を変更していないセカンドディスプレイを設置する等で対応できるかも。 特に快適と思えたソフトはDLNAクライアントソフト UIが単純で有る為比較的簡単にチャンネル&ボリューム操作が可能 *DLNAでなくてもUSB形式のキャプチャーカードでも使えると思いますが、付属ソフトのGUIがDPI変更にどの程度対応できているのかは要確認 高精度画像を見る環境下での評価であった為、視線ポインティングの為に拡大率を変更しましたが、GUIが高拡大率に対応できていなくても、単純に全体の解像度を落とせば使える筈。 GUIのボタンが小さいと操作は難しいが、知識がある方がサポートし、設定してあげれば十分に使える。 ポインティングの精度は十分と思われるが、偶にズレを感じる事があった。 ズレを感じても再キャリブレーションも1分程度。 マウスが使えないユーザーが使う事を想定すると、十分に買いのデバイス。
R**S
Buen producto
El producto llegó a tiempo y muy protegido. Lo utilizamos para niños que tiene parálisis cerebral infantil y con sus ojos pueden escribir a través de un teclado digital controlado por este Eye Tracker. Totalmente recomendable
J**R
Repond entierrement aux attentes des personnes hanndicapés.
Je suis ateinds de la maladie de Charcot. Le Tobii oculaire 4C, correspond entièrement à mes attentes. Il est tout de suite reconnu par W10 et permet de mettre en place un système de communication complet, texte retransmis en voix synthétique, prise de contrôle d'une grande partie des logiciel de l'ordinateur. J'en suis trés satisfait.
K**5
Enhance your immersion in games!
Works great in several games without a hitch. Turns games more immersive and make you feel like you are in it and feels natural.
Trustpilot
1 month ago
3 days ago