🌱 Grow Together, Play Together!
Better Me - Game of Growth is a dynamic board game designed for up to 8 players, promoting self-improvement and positive thinking through engaging interactions with family and friends. Weighing just 1.44 kg and measuring 25.4 x 25.4 x 6.99 cm, this easy-to-transport game requires no assembly or batteries, making it the perfect addition to any social gathering.
Product Dimensions | 25.4 x 25.4 x 6.99 cm; 1.44 Kilograms |
Item model number | SQ-945 |
Language: | English |
Number of Game Players | 8 |
Assembly Required | No |
Batteries Required? | No |
Batteries Included? | No |
Material Type(s) | Cardstock |
Remote Control Included? | No |
Language | English |
ASIN | B00W999NLW |
L**O
Increíble Herramienta
Está increíble. Excelente herramienta para la familia, amigos y terapia.
L**.
A Stellar Concept of Ambition and Action
I am giving Better Me five stars because I love the concept and the projected goals and outcomes as stated in the game. I am part of a grassroots organization called The Race Unity Circle in Poughkeepsie, NY, and it is our goal to address the racism that plagues this country by forging friendships and actively engaging in the community to effect change in order to start the healing process. What better way than with a fun tool that assist in the process of learning about each other in a dynamic and informal way. I am having an event- a gathering of women friends of different ethnicities in two weeks and this is the activity that will be the center of the evening. I went online looking for something exactly like this, not knowing if it existed and when I came across it, I knew it was meant for me to purchase for this gathering. I love the "ACTION" and "ACCOUNTABILITY" component of the game. If I may, I would love to leave a second review after the event with feedback from my friends/guests who participated in the game. I am looking forward to playing and sharing it as we continue our journey toward racial healing and community outreach.
F**S
EXCELLENT GAME ~CAN BE LIFE CHANGING ~
Excellent game!! I bought this game to complete a project for my Masters degree course (Cooperatively Structured Learning). I had my family members (4 adults) play the game without earning points or winning. Whether you choose to earn points/win ~ either way this game is very powerful in generating excellent conversations & bringing thoughtful ideas to things you would never have thought of on your own. You learn so much in the process while having fun. Everyone enjoyed the game & we intend to play it more often. It can be life changing! I look forward to ordering more of this kind in the future. I highly recommend this game A+++
J**W
Feels Expensive, But Great Ice Breakers for Shy or Anxious People
For a price of $55 + shipping, it feel expensive for a simple board game. It's just a board, a few decks of different themed question and challenge cards, a bag of plastic gems are punch out tokens (used to keep score), colored player tokens, a large dice, challenge log sheets, and a minute hourglass timer. The game isn't very complicated and you could simulate most of the game without the game's items. Do you really need to pay for nice printed paper to record your challenges? No I guess you can record them anywhere. You're paying for the experience mostly. The colored gems tokens (awarded for completing a category) also feel unnecessary, but likely do help as positive reinforcement for people needing to open up and be social. Just remember, it's not about the game itself, but the experience it's meant to foster.I didn't know before buying here, but there is a link online to generate random cards and it appears the creator is encouraging his audience to be creative and not worry about the game pieces themselves. So, don't let the price hold you back.I got the game for my girlfriend who has a lot anxiety and it did help us open up and talk about issues. While it's advertised as a therapy tool, it's more about relationship building in general. I feel it's great for any stage of couples. I also brought it to a church group once and it worked well there for a more spiritual application.There are "winners", but the game isn't about winning or losing. It's about sharing your stories and growing as a group. While some cards explicitly say they are challenges, you should feel to make anything a challenge that's appropriate for the discussions. The game also gives you blank cards for you to be creative and fill in.I would recommended it if you have a need for it. If you have a loved one that is very shy, autistic, or needs some kind of counseling, then this game is great for them to loosen up and share their feelings. I wouldn't say it's a "party game" because some questions might come across as very personal and might not suit the mood for a party. The game encourages you to not put pressure on anyone to answer or challenge them if they aren't comfortable, but still could feel awkward if the game is forced in a group that doesn't know what they are getting into... on the flip side, if you just plan on getting the game for your best friend and you, well you might already know most everything about each other. But adapt the game and make it work if you want.On that note, I felt relieved there were no inappropriate cards. There's nothing sexual or too invasive. So the game is okay to a mature teen as well as adults. However, having more life experience does help the game's discussions, so different diverse groups would make the game interesting. And the challenges aren't like childish sleepover dares. They might be related to an exercise goal or character building. You can feel to adjust them to be more realistic or applicable for your group.While the game emphasizes completing categories to reach "fulfillment", it does play it safe and seem to avoid religion. As a Christian, fulfillment of my self is found in Jesus, so we just didn't apply those labels the same way. It's a game that you're best applying as you need.
G**0
A Great Way to Encourage Dialogue about Important Topics
This game is great for families and close friends who want to encourage or open up dialogue, and who are willing to commit to each other to improve themselves and their relationships with each other—and with other people in their lives. The rules are not very complicated; the mechanics are designed to get people talking and sharing. Players agree to have accountability partners (fellow players) to help them fulfill commitments made, with a "check in" to occur within the first two weeks after the game ends. In that regard, the game can lead to ongoing benefits.
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