🏰 Build Your World, One Card at a Time!
DungeonMorph Cards: Cities, Ruins, Villages offers 90 double-sided cards, each measuring 2.5"x2.5". These cards allow users to create intricate and expansive settings for tabletop RPGs, with designs that seamlessly connect to form endless landscapes.
R**Z
Good for general city, town maps
So fun! I got these for my DM since he hates describing cities but wants us to have a good layout for where we are in the town and can feel familiar in a city.I wouldn't reccomend using this as a battle map but maybe for a chase scene or a general description of the city you're in or even a birds eye view of the city.The letter-number system could also make it eaiser to recreate if ever needed.Theyre a lot of fun so far!
L**O
Great product
Playable since the first minute.
D**M
Great Product
I bought these to randomly map out areas in a post-apocalyptic campaign. The idea of having double-sided tiles of cities, ruins, and villages was too perfect an option.The tiles themselves are designed to be universally compatible with one another. They are varied enough to resemble an actual map, but not so much that they appear unrelated. Mirrored backs are handy, and being individually labeled allows you to record any layout for later use.The tiles are thin, but not too flimsy. Similar to cheaper playing cards - sturdy enough in my opinion. Honestly, I don't really have any problems with the product, but I do think it could have been improved slightly.The illustrations could be a little more readable. I don't expect photo-realism, but there are some structures I can't identify even with the included map key. This isn't a huge detriment though. Using your imagination is already par for the course when tabletopping.My biggest suggestion is super nit-pickey and in regards to the packaging. It would have been convenient if the container was the same size as the tiles for storing/carrying. Instead it's twice the size, and not as easy to just throw in a bag.Overall very useful product! Happy to support the creators and excited to see what they'll come out with next.
L**H
A solid DM resource.
Great for designing cities and villages, whether during prep or on the fly.
A**Q
Too small to be useful.
These are really cool for quickly creating a random map. Unfortunately, they're too small to be used in most paper & pen miniatures games. Makes me wish there was a version of these which were four times larger.
U**K
Five Stars
Love the cards
D**R
Five Stars
Good
L**S
Very small
Like them. This box was grey, dated 2019, and the cards comfortably went in and out. Box consists of 3 sets of 30 cards – 30 of a city layout, 30 more of the same city with every building damaged, and 30 of a village setting. Every card has its mirror image on the reverse which is handy if you want a building to face the opposite direction in your layout.Each card has a gloss finish, which protects them, but this also creates glare from lights, which combined with the small scale when used in a game is quite problematic. I tested these with dry erase and it quickly came off fully. There was no joker, legend, or any other card in the box to do a long term erase-ability test, but I’ll assume OK. I photo-copied one and the gloss finish does not interfere with the resulting image. There are enough cards in each set to offer enough alternatives for layouts. Unfortunately, each card has a huge number-letter printed on them which really detracts. AND, there is a different letter code applying to groups of six cards, with gaps in the letter sequence which implies many image sets are not included and that these are a select after-result of some previous use. I could not see that the letter code implied any similarity to each of the 6 in that group. No biggee, but all curious.Sadly, the map scale is a too tiny to be overly useful for much of anything other than solo playing with them for various layout ideas. Perhaps a budding author who is stuck on a scene in their story could benefit from such card play. When used in a group only one person at a time could use them, aka solo.For scale comparison - RPG is typically about 1 inch = 5 feet, so miniatures used are big enough to be grabbed and moved around on a table-top sized mat. RPG without miniatures typically uses a map scale on their adventure terrain features mat of about 1 inch = 25 or 50 feet, so there is enough different terrain to venture on, but the game mat still fits on a table. I estimate the scale of these cards at 1 inch = about 100 feet or more, based on road and building size, which is what a typical internet map shows when set on a “where-to-go(?)” scale, but not for discussing where-to-meet with a group, which is the 1”=50’ or better scale.Other RPG terrain/city tiles are typically 5x5 inches or 6x6 (more common), so 25-30 scale feet across each tile. I photo-copied these on doubling size. The resulting 5x5 inch revised City card image was still clear and left enough room on streets or buildings to place a marker token used in a non-miniature RPG game, there was no glare, and I could hand edit the image. This is probably the way I’ll use these. I found photo-copying on tan paper more appealing.I found the product description very misleading in regards to “game play.” It is too bad these cards are not printed in a 5x5 or 6x6 size on twice the scale; such would be much more useful to a wider audience, and would fulfill the product description promises.A second challenge to use is to construct transition cards to move from City/Village to the surrounding open land. It would have been nice if the set had about 8 – 10 of these which finished off city blocks and joined the two roads on each side into a wilderness trail. Not a deal breaker, but sadly missed.The price is steep, considering the artwork is eehhh, and the scale too small to have much use. I’d buy again if the price was under $10. If they were larger size then I’d consider paying in the teens.
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