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🚀 Step into the future of VR—affordable, immersive, and ready when you are!
The Google Cardboard VR Headset transforms your smartphone into a high-quality virtual reality viewer compatible with all phones sized 3.5 to 6 inches. Featuring premium 37mm biconvex lenses for stunning HD visuals, a capacitive touch button for easy app interaction, and a lightweight yet durable AAA-grade corrugated paper build, it offers an accessible, immersive VR experience with quick 3-step assembly. Perfect for professionals and enthusiasts eager to explore VR without breaking the bank.
| ASIN | B07G6Z578H |
| Additional Features | Lightweight |
| Age Range Description | All Ages |
| Best Sellers Rank | #12,790 in Mobile Phones & Communication Products ( See Top 100 in Mobile Phones & Communication Products ) #90 in Mobile Phone Virtual Reality (VR) Headsets |
| Brand | YinCaiCheng |
| Built-In Media | Strap |
| Color | Clear |
| Colour | Clear |
| Compatible Devices | mobile phones |
| Compatible devices | mobile phones |
| Connectivity Technology | NFC |
| Connectivity technology | NFC |
| Connector Type | optical |
| Controller Type | Touch Button |
| Customer Reviews | 3.4 out of 5 stars 766 Reviews |
| Display Maximum Resolution | 1920 x 1080 |
| Display Refresh Rate in Hertz | 60 |
| Display Resolution Maximum | 1920x1080 pixels |
| Display Type | LED |
| Field Of View | 360 Degrees |
| Included components | Strap |
| Is Mixed Reality Compatible | No |
| Item Weight | 110 Grams |
| Lens Technology | convex |
| Manufacturer | Printor |
| Mfr Part Number | 4351566249 |
| Model Name | Google Cardboard |
| Model Number | 4351566249 |
| Operating System | Android |
| Platform | Android |
| Resolution | 1920 x 1080 per eye |
| Screen Size | 6 Inches |
| Sensor Technology | touch |
| Special features | Lightweight |
| Specific Uses For Product | Video |
| UPC | 751940873116 |
| Unit Count | 1.0 Count |
| VR Operating Platform Compatibility | VR Smartphone |
R**N
uncomfortable
only reason it gets an extra star is because it is cheap and portable, but it cuts my nose, the phone slides out, the headband is pretty trash, all I can say, it's cheap for a reason
J**Z
Me lastima la nariz
Me desagrado mucho el que me lastimara la nariz aun teniendo la esponja.
A**E
Warum überhaupt noch kaufbar?
Die App funktioniert nicht mehr daher unbrauchbar
G**A
otimo acquisto
Benfatti e di ottima qualità
A**R
Baseline Level
I used my 4g LG. The first problem I encountered was "Where?' and "How?" That is at Play Store, type Virtual Reality in the search, and some choices will come up. About the roller coasters: This isn't oneself sitting on a couch with hands up as if hanging onto the bar of a roller coaster controlling fun screaming. This is the trickle down from entities such as the US Army which has VR for its engineers to develop machinery in training. This is the normal societal baseline that has been developed. This means it is individuals strutting their talent and skill. One gazes in awe at their art work perfected and ability to move the user along a path. It's an early stage from the past if one is familiar with Big Fish, not quite cartoons, however, not the equal to some of its development. Okay, so you know now that you are about to experience the baseline. What to see? One is a handful of roller coasters, on the right a screen will emerge with 3 other type of choices. One of the choices is outer space. I highly recommend that one. On the internet, there is google arts & culture, one downloads the app to enjoy a VR experience. It was a disaster for me. It might not be for you. I became so flustered trying to work it, that I even experienced claustrophobia and had to put down my VR/phone. I then experienced the desire that VR headsets be a plug and play with our computer screens instead of phones. We do need as consumers to push that idea along. The google cardboard does work. I found the head strap badly fitting which may be my own assembly fault. It's easy to hold like a picture viewer, however, one's phone as the medium is a pain in the butt. Expect to be flustered with the screen going dark on oneself, attempts to reach through and tap its screen, etc. What a mess! However, one needs to be on the baseline. Life is changing fast and being updated to this new arena was/is important to me. Expect eye strain. VR is a little rough as one gazes about.
Trustpilot
3 weeks ago
3 days ago