🌟 Unleash Your Inner Hero in a Cosmic Adventure!
Super Mario Galaxy 2 for the Nintendo Wii is an exhilarating platformer that invites players to embark on a cosmic journey filled with innovative gameplay mechanics, stunning visuals, and the beloved characters of the Mario franchise. With new power-ups, the return of Yoshi, and a plethora of galaxies to explore, this game promises an unforgettable experience for both casual and hardcore gamers alike.
J**J
Five Stars
Works perfectly little expensive but NICE
D**I
Four Stars
A good product slightly overpriced though.
R**A
Cost so high
Too much of cost
F**A
Jamás llegó.
Jamás me llegó el producto, me sentí engañada, ahora estoy a la espera del reembolso de mi dinero.
J**2
An even grander Galaxy.
Super Mario Galaxy was an astounding achievement in video game design back in 2007, and to this day it remains an excellent and thoroughly enjoyable 3-D platformer. In fact, Galaxy was so good that when I heard that a direct sequel would be coming a mere 2 ½ years later, I had my doubts as to how the game would be a worthy successor without simply rehashing everything that made the first game so great. But while Galaxy 2 is great for almost all the same reasons as the first game was, it still stands out from its predecessor in many ways and stakes its claim as one of the greatest video games ever made.Galaxy 2's plot is no more or less recycled and predictable as the story from the first game. It's not as though anyone can watch the opening cutscene and think, "Why is that giant turtle thing trying to kidnap the princess?!?" There are no surprises here, except perhaps the fact that this time around, Bowser is absolutely huge. But the beauty of it all is that it shows that Nintendo knows that they don't need an amazing story to make an amazing game. While it might have been nice to see something different, it's hard to ignore the fact that even if Galaxy 2 had a marvelous plot, the rest of the game's strengths would still overwhelmingly overshadow it.Even in the midst of watching the same exact story kick off again, though, Galaxy 2 immediately states its intentions by starting off with a sidescrolling stage. Yes, Galaxy 2 is indeed a 3-D Mario game, but perhaps its greatest strength is in how it blends together the linearity and very format of many 2-D Mario titles with the open worlds of 3-D Mario games. Most of the galaxies are in full 3-D, but there is a surprising number of sidescrolling stages as well. These 2-D sections aren't just great because they resemble 2-D Mario, but what makes them stand out is how well all of Galaxy's elements translate to a 2-D format. It all works so well that it makes the 2-D areas simply fantastic.Both the 2-D and 3-D levels alike feature phenomenal level design. The Galaxy team has produced over 50 galaxies for this game, almost all of which manage to bring something new to the table as far as design goes. There are a few new power-ups, including Rock Mario, which allows Mario to roll around at high speeds, and Cloud Mario, which gives Mario the ability to generate cloud platforms underneath himself in the air. These, coupled with most of the power-ups from the first game, offer plenty of creative design features that manage to twist the proven Galaxy formula of planet hopping and gravity-based puzzles in fresh, exciting ways.But perhaps the most significant addition to Galaxy 2 is Yoshi. In past Mario games, Yoshi's playable appearances have always been in 2-D games, and his playtime is usually disappointingly brief. Galaxy 2, though, puts the creative opportunities that Yoshi presents to use in more ways than ever before. Yoshi can swing on floating flowers and eat enemies, and that's all good fun, but the best thing about Yoshi is that he can also get power-ups from special fruits. A red pepper will make him run at exhilarating speed, a shiny yellow fruit will make him glow and reveal invisible floors and platforms, and a yellow berry will make him float like a balloon. None of this may sound all that original but these power-ups aren't great merely because of the concept they present, but how they are put to use and how the level design forces players to get creative with how to utilize these abilities, and that is what makes Galaxy 2's level design shine.As I mentioned earlier, Galaxy 2 hosts over 50 galaxies, which is loads more than its predecessor. There is a bit of a trade-off though, in that the galaxies have a maximum of three stars each. Most galaxies offer one main mission and two prankster comet challenges, which are unlocked by finding the comet medal in the galaxy. Those who favor the sprawling open worlds of previous 3-D Mario titles might not view this trade-off as a good thing as it makes the levels more linear, but in my opinion it is a positive change as it opened up a lot more opportunities for the game developers to make more levels and let their ingenuity shine. And this change also reflects the idea that Galaxy 2 is more in the format of a 2-D Mario game than the traditional style of the 3-D titles, and the linearity of the levels reflects the style of the 2-D games. It all works together to make a 3-D Mario title as much like a 2-D Mario game without making it entirely in 2-D; I think it's an clever and profitable touch to an excellent game.Galaxy 2 has made significant improvements in longevity as well. In the first game, collecting all 120 stars allowed completionists to play through the game a second time as Luigi. Galaxy 2 throws this out the window, though, by making Luigi playable at random points in the game and permanently unlocked after Bowser is defeated for the last time. And once the 120th power star is collected, 120 green stars appear dispersed throughout the game's galaxies, doubling the number of stars in each galaxy and thereby doubling the number of stars in the game. These are not mission-based, though; finding the green stars is basically a massive scavenger hunt, as they are hidden within each level. The green star quest substantially extends the game's length and forces players to utilize every last inch of Mario or Luigi's jumping heights, and the best part is that players are often required to get creative with the level design and figure out how to outsmart it. It's quite challenging at times, but still very entertaining.From a technical standpoint Galaxy 2 is still the Wii's finest. The animation is sharp and vibrant, transforming the TV screen into a constant visual treat. The frame rate is smooth as can be, and everything is simply a pleasure to look at. The graphics are essentially the same as in the first game, but there really wasn't much, if anything, that needed improvement to begin with. The game also shines with its sound, with great sound effects that are true to the theme and franchise, and even better yet, the soundtrack is simply phenomenal. It does an even better job than the first Galaxy score in bringing classic Mario tunes to life in new ways while also adding in plenty of new themes. It all sounds simply fantastic, mixing the old with the new just as the rest of the game so masterfully does.So what's wrong with Galaxy 2? Is there a single flaw? I could definitely say that it's slightly disappointing that all three Bowser battles are essentially the same thing. I could also say that the final galaxy, the Grandmaster Galaxy, was too hard to be much fun and didn't feature any new creative twists. And yes, the story is the same old Bowser kidnaps Peach narrative we've watched over and over again. But to count those things against the game as major flaws would be extremely nitpicky. Yes, these ever so slight shortcomings are there, but they are so insignificant compared to the rest of the game's quality that it's hard to even consider them as detracting from the overall experience.So no, Galaxy 2 isn't perfect. But since when has any game achieved perfection? God alone is perfect; nothing humans make can ever be truly perfect. But it's for games like Super Mario Galaxy 2 that "perfect" scores exist: games that are so excellent and so well crafted that they deserve top honors among their peers. And so that is why this game receives a 10 out of 10 from me. Not because it's perfect, but because it's as good as games get. So is Galaxy 2 perfect? No. Is it one of the greatest games ever to hit consoles? Why yes, I'm glad you asked. Now I highly recommend that you go pick up a copy and enjoy it for the excellent piece of entertainment it is.Positive:+ Fantastic blend of the best of 2-D and 3-D Mario+ Phenomenal level design still twists the Galaxy formula+ Yoshi adds a surprising amount of fun to the game+ 242 stars makes a massive and expansive game+ Graphics are every bit as good as before+ Even better soundtrackNegative:- Those few slight shortcomings I mentioned10/10
S**E
A potentially excellent game marred by serious problems left over from the first game
Super Mario Galaxy 2 has many similarities to its predecessor. Both have fun, enjoyable gameplay, stellar music, and an inexplicable replayability. The problems, however, nearly outweigh the benefits. Spotty, poor controls and the worst camera in any game I've ever played take this game from a five-star effort from Nintendo to a mere three stars for me. Let's talk about the pros and cons of SMG2.PROS----Graphics - I am probably the last person on the planet who cares whether or not a game has amazing visuals, but I'll give this game credit: it looks incredible. Every world is beautifully rendered, and the characters are very well-created. The bosses, which have been getting sillier and sillier as the 3D Mario series goes on, nevertheless are all very well-made. This game really shows the difference between a game that Nintendo truly cares about and one that maybe won't get as much press or recognition as a Mario game.Music - As usual, the music is superb. Koji Kondo, Mahito Yokota, and Ryo Nagamatsu have crafted a fantastic soundtrack that lives up to the amazing work from the first Super Mario Galaxy. Though several worlds repeat music, overall, the tracks are varied enough to keep me entertained throughout. There are several reprisals from earlier games, which is sure to invoke nostalgia amongst the Nintendo fans from many years ago. The sounds are all fine, but some sound effects do get rather annoying after you hear them a thousand times. Overall, another excellent effort from Kondo and Co.Level design - Despite what I have to say later on, the worlds are extremely well-designed. Each section leads logically to the next, and there is enough variety in each section to keep the more spoiled gamers who want every genre stuffed into one game interested. From grasslands to deserts, frozen lakes to magma seas, and plenty in between, each new world brought a host of new images and challenges to the player. There were even a couple of nods to earlier games. I especially enjoyed the Throwback Galaxy, which was a near-identical version of Whomp's Fortress from Super Mario 64. I also was especially pleased that there were a number of 2D sections for quite a few worlds. I will freely admit that I prefer older games to games made within the last 10-12 years, and I am a huge proponent of 2D gaming. So don't let my judgment of these 2D sections skew your opinions about the game. I just really enjoy them a lot more than some of the 3D sections, but I'll discuss that in a little while.The worlds are expansive and offer plenty of activities to accomplish. Thumbs up to the world designers.Replayability - Despite its flaws, I still come back to this game because I want to finish it. No matter how many times I've died trying to reach a particular star, I'll still keep coming back, because I believe that I can get it. I may get frustrated a lot, but I still keep coming back. I'm not sure why, though. I guess I'll have to chalk one up to Nintendo for making me want to return to the game time after time.CONS----Camera - This is the biggest flaw in the game, and was carried over from Super Mario Galaxy. This game has the absolute WORST camera I've ever experienced in a game. Many default camera angles are awkward and skewed, which at times makes it incredibly difficult to pull off even simple jumps. Though this problem is rampant throughout the game, several worlds in particular make it nigh-impossible to make it through on the first (or second, or third) try: Hightail Falls, Wild Glide, Sweet Mystery, Boo Moon (only the first part of the levels, though), Fleet Glide, Slimy Spring, and Stone Cyclone (itself a revisit to a section of a world from Super Mario Galaxy). These have such awkward camera angles that it makes trying to play through them a tedious chore instead of an enjoyable experience. And these terrible camera angles have led to a multitude of cheap and unnecessary deaths. Thankfully, each stage has at least one 1-Up, so if you're careful to collect them, you'll usually end up with the same amount of lives you entered the stage with. I have a particular problem with Stone Cyclone, as the camera always feels off by a few degrees, making it almost impossible to gauge where Mario or Luigi will land. This is the reason why I cherish the 2D segments in this game: you aren't constantly wrestling with the camera to focus on what's in front of you instead of something behind you, and you don't have to stand on your head to figure out how to move around on some planets (Mario/Luigi oftentimes ends up upside-down on a planet, and the camera will not right itself no matter what you do). When the camera is taken out of the equation, the game becomes fun again. But when you have to force it to look at where you're going, that's a problem.Controls - Again, this is a fundamentally basic quality that, for reasons unknown to me, are screwy. Maybe it's because of the wear and tear on my Wii Remote and nunchuck, and if that is the case, then I am wrong. But the controls are spotty far more often than I'd think they would be in this day and age, and certain sections of the game are frustratingly difficult to control. Three in particular jump to mind: swimming segments, invincibility star segments, and Yoshi segments. Swimming has not improved in the least from SMG (or, really, from any 3D Mario game): the camera angles are already ruined, and coupling that with an awkward swimming system that more often than not ends up with Mario swimming into the ground for no discernible reason has caused plenty of frustration for me. Trying to control Mario or Luigi when he has picked up an invincibility star is also awfully difficult: once they get going and start running top speed, trying to get them to go where you want them to go is an exercise in futility. They will very often run past where you want because their speed is too fast, and when you try to turn left or right, they make a huge arc instead of turning like they do when not invincible. Thus, I usually end up about 50 feet away from where I was aiming. This has caused so much angst for me in one particular stage that I've all but given up on it, especially after spending 25 straight lives trying to wrestle with the invincibility star power.And that brings me to Yoshi. Many people love the green dinosaur with the bottomless stomach. This game has ruined Yoshi for me. I'm mostly speaking about the Dash Pepper powerup. When Yoshi acquires one, he becomes almost entirely uncontrollable. The slightest twitch to the nunchuck's analog stick could send him careening in a different direction, making every moment with a Dash Pepper nerve-wracking. Yoshi's only saving grace is the flutter-jump, which I'm sure many of you have figured out can be chained so that Yoshi basically flutters for as long as you want him to. That has saved me on several occasions where I thought I had basically lost a life. Yoshi's other powerups aren't nearly as annoying as the Dash Pepper, but trying to control Yoshi after he's eaten one of those peppers is an exercise in trial and (mostly) error.So, when all is said and done, how does Super Mario Galaxy 2 rate: Well, if you didn't already see the star rating I gave (which is pretty arbitrary, but I digress), I'll try to sum things up for you. If you enjoyed Super Mario Galaxy, you'll probably enjoy this game, as it is much of the same with a few new ways of getting around stages and new bosses to fight. However, if you like to be in control of the camera, you're going to be awfully disappointed with SMG2. I've only managed to collect 102 of the 242 total stars, and thanks to the awful camera and controls, I am unsure if I'll ever even get to the second half of the game. If Nintendo had fixed the camera, this would have been one of my favorite games of the last decade. If you don't mind dying a lot (and I do mean A LOT), then you probably won't get nearly as frustrated with this game as I am. I really want to give it a good rating, but fundamental problems limit the rating I could give Super Mario Galaxy 2. I'd still recommend at least renting it or borrowing it from a friend before purchasing, because it is a lot of fun. And if the camera and controls don't bother you, you'll definitely have a fun time.
C**Y
Reminiscent of the glory days of Nintendo 64 Mario
It has been a while since a Mario game made me really enjoy the game play and get thoroughly engrossed. Super Mario Galaxy 2 had the same level of enjoyment as my first time play Mario 64 and is one of the only modern Nintendo games I attempted to complete to 100% beyond just finishing the game. I would definitely recommend this to adults who want a great platforming game but also for kids who you want to instill an enjoyment of Mario games.
A**R
Mario
This game is awesome 😎
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