🚂 All aboard the ultimate European strategy adventure—don’t miss your ticket!
Ticket to Ride Europe is a captivating board game for 2-5 players aged 8+, featuring 30-60 minutes of strategic train route building across iconic European cities. With new gameplay elements like tunnels, ferries, and train stations, plus upgraded components including larger cards and deluxe pieces, it offers an elegant yet challenging experience perfect for family and friends.
CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
Item Weight | 1250 Grams |
Number of Items | 1 |
Item Dimensions L x W | 11.75"L x 11.75"W |
Unit Count | 1 Count |
Material Type | Plastic |
Are Batteries Required | No |
Color | Multicolor |
Theme | Train |
C**S
Fun, Strategic, and Perfect for 3 Players
I love the Ticket to Ride series, and the Europe version is no exception. The gameplay is easy to learn, yet still offers enough strategy to keep things interesting. Also, love the regular size cards.For the best experience, I find that 3 players the perfect group size—there’s a great balance of competition and strategy. 2 players also good, but with 4-5 players, the game can become a bit too frustrating for me, though some people might enjoy that added challenge.Overall, this game is a fantastic mix of fun and strategy, and I highly recommend it for your board game nights!
M**L
Great game to play for those looking for something different
I love playing video games but at times I want to take a break from viewing a monitor or TV screen. My wife and I enjoy a few board games and playing cards, but I wanted some more in-depth to play that is not Monopoly, Sorry, Uno, and etc. I would love to play games like Risk or something in those veins, but I know she will not be up for it. My first tough was to get Catan, but sadly we need at least three players, and my daughter is barely 8 months, so she doesn’t count.I was looking for a game that would fit all these requirements and still be fun for her, but be something that was a little different and I remembered a game I got for free on my iPad a few months back called Ticket to Ride. I remembered having a lot of fun with it but playing against AI was not as fun after a while. I did some research on this game and showed my wife to see if she would be interested. We found that they had another version that was based in Europe instead of the US, and since we love traveling, we opted to get this out. Boy, it was a great investment.The night that it came my in-laws were over for dinner, and I asked if they wanted to play. They said sure to try something else. I was a little concerned as the instructions were a book, and it had a rule that was not in the iPad game since this was a newer version, but we opted to play the game in sections and introduce more advanced features (such as the Stations, ferries, and tunnels) with each new time we played.My in-laws and wife were hooked on his game. It is so simple to play yet, it is also complicated and provides a nice bit of strategy if you want to win. If you notice someone is trying to get to a particular place, do you be a jerk and claim that line, but you could risk losing your own line later? It is really fun to see how each game goes.I will admit the first game we played we had major issues fining some of the Eastern European locations, and none of us have been (or recognize) a few of the names, but after a couple of play thoughts, we now have a great grasp on everything. What I like is that each game can be done in about 30 min to 1 hour. This is great because anything longer would be too hard, as the baby could wake up and spoil the rest of the game. We have not had this be an issue where a game went over that time frame (yet).The concept for this game is SUPER simple, but it takes a while to master. Mark train lines to get from Point A to Point B in the faster route possible. You do this by collecting a train card. You have to have a specific color of train cards to claim a route. What makes this interesting is you can only do one of three things each time it is your turn:1. Claim a Route2. Pull Train Cards (from stack or on the board)3. Get another route cardSo you have to plan each turn carefully. Is it worth claiming a route, when you see a while card in the open deck? You are out of routes, but do you use your turn to do something else. Each route you claim is worth a certain amount of points, and the object is to get the most points before someone has less than two of their own person trains. Just because you get rid of all your trains doesn’t mean you win, as we have had a game where other people win as they claimed more complicated routes.This is a great game to play and we look forward to teaching our daughter it when she is a bit older, as it is just different from other games currently out on the market, and it makes for a really great time!
S**M
Best Game
This quickly became our go-to game toPlay. It’s super easy to play and teach new folks, very fun, has a great pace while staying engaging and is overall beautiful. We’re big Catan people ($600+ deep in our catan collection) and this is way up there with that game series. One of the most captivating board games and similar to catan, is a new game every time you play it which we love. I also like that it can be played with 5 players, rather than just 4.
S**R
Improved follow-up to Ticket to Ride USA
Ticket to Ride Europe is an improved follow-up to the original Ticket to Ride. It improves upon the original by coming with standard-sized cards, by adding ferry and tunnel routes, and by adding train stations. It is a stand-alone spin off, so the original TTR is not required to play.Much like the original TTR, TTR:Europe involves claiming train routes to complete city-to-city destinations on destination tickets. On each turn, players have take one out of three possible actions:-- collect train cards (which are used to claim routes)-- claim a route (by spending train cards). The routes score points as they are claimed, and their point value grows progressively with length: 1 length = 1 point, 2 length = 2 points, 3 length = 4 points, 4 length = 7 points, 6 length = 15 points, 8 length = 21 points).-- take destination tickets (which give bonus points if you are able to complete the destination by the end of the game, but COST points if you are not able to complete). The player takes 3 destination cards and must keep at least one card, but has the option to reject up to two. The makes it a bit of a gamble - the player may get destination tickets they already have completed, or they may get destinations that are difficult to impossible to complete. The destinations can be close city connections worth a few points or cross continent connections worth 20 points.Since each turn involves only one of three possible actions, the turns move very quickly and keep everyone engaged in the game. If you take your turn and get up to get a drink, it will usually be your next turn before you get back to the table. The scoring is fairly well balanced, and since you don't know what destinations other players have or haven't completed, the score can change dramatically at the end of the game.Unlike the original TTR, there are two new route types that add a twist to the game. The first is the 'ferry' route. These are all 'any color' routes, but they take one or two locomotive (wild) cards to claim. The second is the 'tunnel' route. These are either a specific color or 'any color'. When a player wishes to claim a tunnel route, they state their intention and three train cards are drawn from the top of the deck. For each card that is the same color as the route, the player must add that many cards to complete the route, so it could cost anywhere from zero to three extra cards to build. If the player is unable to add enough cards to claim the route, the turn is over.The other addition to the TTR:Europe that is not in TTR:USA are the train stations. The train stations allow a player to use the route of another player in order to complete a destination ticket. These can prove very useful when the right cards aren't coming your way, or if a section of the board get clogged by other players. They come with a cost: 1 card to place the 1st, 2 cards to place the second, 3 cards to place the 3rd, and a 4 point penalty for each station placed at the end of the game. However, if the station helps to complete a route, the 4 point penalty is usually a worthwhile tradeoff.TTR:Europe even has bit of educational value. The city names are in their local names, so Moskow=Moskva, Munich=Munchen, Rome=Roma, Vienna=Wien, etc.If you are looking for a game to add to your game nights, consider Ticket to Ride Europe. If you are on the fence between the USA version and the Europe version, you'll be happier with the Europe version.
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